diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/fs_custom-jinc2-sharper.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/fs_custom-jinc2-sharper.sc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/fs_custom-jinc2-sharper.sc b/src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/fs_custom-jinc2-sharper.sc index 0abd7ff41c9..fdf14bd393b 100644 --- a/src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/fs_custom-jinc2-sharper.sc +++ b/src/osd/modules/render/bgfx/shaders/chains/xbr/super-xbr/fs_custom-jinc2-sharper.sc @@ -5,7 +5,7 @@ $input v_texcoord0, v_color0 /* Hyllian's jinc windowed-jinc 2-lobe sharper with anti-ringing Shader - + Copyright (C) 2011-2014 Hyllian/Jararaca - sergiogdb@gmail.com */ @@ -22,10 +22,10 @@ SAMPLER2D(s_p, 0); This is an approximation of Jinc(x)*Jinc(x*r1/r2) for x < 2.5, where r1 and r2 are the first two zeros of jinc function. For a jinc 2-lobe best approximation, use A=0.5 and B=0.825. - */ + */ // A=0.5, B=0.825 is the best jinc approximation for x<2.5. if B=1.0, it's a lanczos filter. -// Increase A to get more blur. Decrease it to get a sharper picture. +// Increase A to get more blur. Decrease it to get a sharper picture. // B = 0.825 to get rid of dithering. Increase B to get a fine sharpness, though dithering returns. #define halfpi 1.5707963267948966192313216916398 @@ -131,4 +131,4 @@ void main() // final sum and weight normalization gl_FragColor = vec4(color, 1); -}
\ No newline at end of file +} |