diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv3.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv3.sc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv3.sc b/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv3.sc index 162461d145b..e6a4eb79edb 100644 --- a/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv3.sc +++ b/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv3.sc @@ -5,7 +5,7 @@ $input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4, v_texcoo /* Hyllian's xBR-lv3 Shader - + Copyright (C) 2011-2015 Hyllian - sergiogdb@gmail.com Permission is hereby granted, free of charge, to any person obtaining a copy @@ -154,7 +154,7 @@ void main() vec4 Cw = vec4( 5.0, -1.0, -3.0, 3.0 ); // These inequations define the line below which interpolation occurs. - vec4 fx = (Ao * fp.y + Bo * fp.x); + vec4 fx = (Ao * fp.y + Bo * fp.x); vec4 fx_left = (Ax * fp.y + Bx * fp.x); vec4 fx_up = (Ay * fp.y + By * fp.x); vec4 fx3_left= (Az * fp.y + Bz * fp.x); @@ -189,7 +189,7 @@ void main() vec4 edr = vec4(lessThan(weighted_distance(e, c, g, i, h5, f4, h, f), weighted_distance( h, d, i5, f, i4, b, e, i))) * interp_restriction_lv1; vec4 edr_left = vec4(lessThanEqual(XBR_LV2_COEFFICIENT.xxxx * df(f,g), df(h,c))) * interp_restriction_lv2_left; vec4 edr_up = vec4(greaterThanEqual(df(f,g), XBR_LV2_COEFFICIENT.xxxx * df(h,c))) * interp_restriction_lv2_up; - + vec4 edr3_left = interp_restriction_lv3_left; vec4 edr3_up = interp_restriction_lv3_up; @@ -232,4 +232,4 @@ void main() vec3 res = mix(res1, res2, E_mix); gl_FragColor = vec4(res, 1.0); -}
\ No newline at end of file +} |