diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv2.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv2.sc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv2.sc b/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv2.sc index 0294c56b84f..75a6dd3296f 100644 --- a/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv2.sc +++ b/src/osd/modules/render/bgfx/shaders/chains/xbr/fs_xbr-lv2.sc @@ -5,7 +5,7 @@ $input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4, v_texcoo /* Hyllian's xBR-lv2 Shader - + Copyright (C) 2011-2016 Hyllian - sergiogdb@gmail.com Permission is hereby granted, free of charge, to any person obtaining a copy @@ -136,10 +136,10 @@ void main() vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); // These inequations define the line below which interpolation occurs. - vec4 fx = (Ao*fp.y+Bo*fp.x); + vec4 fx = (Ao*fp.y+Bo*fp.x); vec4 fx_left = (Ax*fp.y+Bx*fp.x); vec4 fx_up = (Ay*fp.y+By*fp.x); - + vec4 interp_restriction_lv0 = vec4(notEqual(e,f)) * vec4(notEqual(e,h)); vec4 interp_restriction_lv1 = interp_restriction_lv0; @@ -191,7 +191,7 @@ void main() vec3 res1 = E.xyz; res1 = mix(res1, mix(H.xyz, F.xyz, px.x), maximos.x); res1 = mix(res1, mix(B.xyz, D.xyz, px.z), maximos.z); - + vec3 res2 = E.xyz; res2 = mix(res2, mix(F.xyz, B.xyz, px.y), maximos.y); res2 = mix(res2, mix(D.xyz, H.xyz, px.w), maximos.w); @@ -200,4 +200,4 @@ void main() vec3 res = mix(res1, res2, E_mix); gl_FragColor = vec4(res, 1.0); -}
\ No newline at end of file +} |