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Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc')
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc b/src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc
deleted file mode 100644
index 21e0eeb35ac..00000000000
--- a/src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc
+++ /dev/null
@@ -1,26 +0,0 @@
-varying float saturation;
-varying float tint;
-varying float U; //U and W are for the tint/saturation calculations
-varying float W;
-varying vec3 YUVr;
-varying vec3 YUVg;
-varying vec3 YUVb;
-#define PI 3.141592653589
-
-void main()
-{
- //gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- gl_Position = ftransform();
-
- //Had to move the YUV calculations to the vertex shader for space
- saturation = 1.1; // 1.0 is normal saturation. Increase as needed.
- tint = 0.0; //0.0 is 0.0 degrees of Tint. Adjust as needed.
- U = cos(tint*PI/180.0);
- W = sin(tint*PI/180.0);
- YUVr=vec3(0.701*saturation*U+0.16774*saturation*W+0.299,0.587-0.32931*saturation*W-0.587*saturation*U,-0.497*saturation*W-0.114*saturation*U+0.114);
- YUVg=vec3(-0.3281*saturation*W-0.299*saturation*U+0.299,0.413*saturation*U+0.03547*saturation*W+0.587,0.114+0.29265*saturation*W-0.114*saturation*U);
- YUVb=vec3(0.299+1.24955*saturation*W-0.299*saturation*U,-1.04634*saturation*W-0.587*saturation*U+0.587,0.886*saturation*U-0.20321*saturation*W+0.114);
-}
-
-