diff options
Diffstat (limited to 'src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc')
-rw-r--r-- | src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc b/src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc deleted file mode 100644 index 21e0eeb35ac..00000000000 --- a/src/osd/modules/render/bgfx/shaders/chains/lottes/vs.sc +++ /dev/null @@ -1,26 +0,0 @@ -varying float saturation; -varying float tint; -varying float U; //U and W are for the tint/saturation calculations -varying float W; -varying vec3 YUVr; -varying vec3 YUVg; -varying vec3 YUVb; -#define PI 3.141592653589 - -void main() -{ - //gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_Position = ftransform(); - - //Had to move the YUV calculations to the vertex shader for space - saturation = 1.1; // 1.0 is normal saturation. Increase as needed. - tint = 0.0; //0.0 is 0.0 degrees of Tint. Adjust as needed. - U = cos(tint*PI/180.0); - W = sin(tint*PI/180.0); - YUVr=vec3(0.701*saturation*U+0.16774*saturation*W+0.299,0.587-0.32931*saturation*W-0.587*saturation*U,-0.497*saturation*W-0.114*saturation*U+0.114); - YUVg=vec3(-0.3281*saturation*W-0.299*saturation*U+0.299,0.413*saturation*U+0.03547*saturation*W+0.587,0.114+0.29265*saturation*W-0.114*saturation*U); - YUVb=vec3(0.299+1.24955*saturation*W-0.299*saturation*U,-1.04634*saturation*W-0.587*saturation*U+0.587,0.886*saturation*U-0.20321*saturation*W+0.114); -} - - |