diff options
Diffstat (limited to 'src/mess/drivers/splitsec.c')
-rw-r--r-- | src/mess/drivers/splitsec.c | 363 |
1 files changed, 0 insertions, 363 deletions
diff --git a/src/mess/drivers/splitsec.c b/src/mess/drivers/splitsec.c deleted file mode 100644 index ced46f6a775..00000000000 --- a/src/mess/drivers/splitsec.c +++ /dev/null @@ -1,363 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:hap -/*************************************************************************** - - Parker Brothers Split Second - * TMS1400NLL MP7314-N2 (die labeled MP7314) - - This is an electronic handheld reflex gaming device, it's straightforward - to use. The included mini-games are: - 1, 2, 3: Mad Maze* - 4, 5: Space Attack* - 6: Auto Cross - 7: Stomp - 8: Speedball - - *: higher number indicates higher difficulty - - ----------------------------------------------------------------------------- - - Parker Brothers Bank Shot (known as Cue Ball in the UK), by Garry Kitchen - * TMS1400NLL MP7313-N2 (die labeled MP7313) - - Bank Shot is an electronic pool game. To select a game, repeatedly press - the [SELECT] button, then press [CUE UP] to start. Refer to the official - manual for more information. The game selections are: - 1: Straight Pool (1 player) - 2: Straight Pool (2 players) - 3: Poison Pool - 4: Trick Shots - - - TODO: - - bankshot: the cue ball led is strobed more often than other leds, - making it look brighter. We need more accurate led decay simulation - for this to work. - - MCU clock is unknown - -***************************************************************************/ - -#include "emu.h" -#include "cpu/tms0980/tms0980.h" -#include "sound/speaker.h" - -#include "splitsec.lh" -#include "bankshot.lh" - -// The master clock is a single stage RC oscillator: R=24K, C=100pf, -// according to the TMS 1000 series data manual this is around 375kHz. -// However, this sounds too low-pitched and runs too slow when compared -// to recordings, maybe the RC osc curve is different for TMS1400? - -// so for now, the value below is an approximation -#define MASTER_CLOCK (475000) - - -class splitsec_state : public driver_device -{ -public: - splitsec_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_button_matrix(*this, "IN"), - m_speaker(*this, "speaker") - { } - - required_device<cpu_device> m_maincpu; - required_ioport_array<2> m_button_matrix; - required_device<speaker_sound_device> m_speaker; - - UINT8 m_input_mux; - UINT16 m_r; - UINT16 m_o; - - UINT16 m_display_state[0x10]; - UINT16 m_display_cache[0x10]; - UINT8 m_display_decay[0x100]; - - DECLARE_READ8_MEMBER(read_k); - DECLARE_WRITE16_MEMBER(write_o); - DECLARE_WRITE16_MEMBER(splitsec_write_r); - DECLARE_WRITE16_MEMBER(bankshot_write_r); - - TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick); - void display_update(); - - virtual void machine_start(); -}; - - - -/*************************************************************************** - - LED Display - -***************************************************************************/ - -// The device strobes the outputs very fast, it is unnoticeable to the user. -// To prevent flickering here, we need to simulate a decay. - -// decay time, in steps of 1ms -#define DISPLAY_DECAY_TIME 40 - -/* display layout, where number xy is lamp R(x),O(y) - - Split Second: - - 00 02 04 - 10 01 12 03 14 05 16 - 11 13 15 - 20 21 22 23 24 25 26 - 31 33 35 - 30 41 32 43 34 45 36 - 51 53 55 - 40 61 42 63 44 65 46 - 71 73 75 - 50 60 52 62 54 64 56 - 70 72 74 - - - Bank Shot: pretty much linear, see bankshot.lay - -*/ - -void splitsec_state::display_update() -{ - UINT16 active_state[0x10]; - - for (int i = 0; i < 0x10; i++) - { - // update current state - m_display_state[i] = (m_r >> i & 1) ? m_o : 0; - - active_state[i] = 0; - - for (int j = 0; j < 0x10; j++) - { - int di = j << 4 | i; - - // turn on powered segments - if (m_display_state[i] >> j & 1) - m_display_decay[di] = DISPLAY_DECAY_TIME; - - // determine active state - int ds = (m_display_decay[di] != 0) ? 1 : 0; - active_state[i] |= (ds << j); - } - } - - // on difference, send to output - for (int i = 0; i < 0x10; i++) - if (m_display_cache[i] != active_state[i]) - { - for (int j = 0; j < 8; j++) - output_set_lamp_value(i*10 + j, active_state[i] >> j & 1); - } - - memcpy(m_display_cache, active_state, sizeof(m_display_cache)); -} - -TIMER_DEVICE_CALLBACK_MEMBER(splitsec_state::display_decay_tick) -{ - // slowly turn off unpowered segments - for (int i = 0; i < 0x100; i++) - if (!(m_display_state[i & 0xf] >> (i>>4) & 1) && m_display_decay[i]) - m_display_decay[i]--; - - display_update(); -} - - - -/*************************************************************************** - - I/O - -***************************************************************************/ - -READ8_MEMBER(splitsec_state::read_k) -{ - UINT8 k = 0; - - // read selected button rows - for (int i = 0; i < 2; i++) - if (m_input_mux >> i & 1) - k |= m_button_matrix[i]->read(); - - return k; -} - -WRITE16_MEMBER(splitsec_state::write_o) -{ - // O0-O6: led columns - // O7: N/C - m_o = data; - display_update(); -} - -WRITE16_MEMBER(splitsec_state::splitsec_write_r) -{ - // R8: speaker out - m_speaker->level_w(data >> 8 & 1); - - // R9,R10: input mux - m_input_mux = data >> 9 & 3; - - // R0-R7: led rows - m_r = data & 0xff; - display_update(); -} - -WRITE16_MEMBER(splitsec_state::bankshot_write_r) -{ - // R0: speaker out - m_speaker->level_w(data & 1); - - // R2,R3: input mux - m_input_mux = data >> 2 & 3; - - // R2-R10: led rows - m_r = data & ~3; - display_update(); -} - - - -/*************************************************************************** - - Inputs - -***************************************************************************/ - -static INPUT_PORTS_START( splitsec ) - PORT_START("IN.0") // R9 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // 4 separate directional buttons, hence 16way - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // R10 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Select") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Start") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - - -/* bankshot physical button layout and labels is like this: - (note: remember that you can rotate the display in MESS) - - [SELECT [BALL UP] [BALL OVER] - SCORE] - - ------ led display ------ - - [ANGLE] [AIM] [CUE UP - SHOOT] -*/ - -static INPUT_PORTS_START( bankshot ) - PORT_START("IN.0") // R2 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Angle") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Aim") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Cue Up / Shoot") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // R3 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Select / Score") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Ball Up") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Ball Over") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - - - -/*************************************************************************** - - Machine Config - -***************************************************************************/ - -void splitsec_state::machine_start() -{ - // zerofill - memset(m_display_state, 0, sizeof(m_display_state)); - memset(m_display_cache, 0, sizeof(m_display_cache)); - memset(m_display_decay, 0, sizeof(m_display_decay)); - - m_input_mux = 0; - m_r = 0; - m_o = 0; - - // register for savestates - save_item(NAME(m_display_state)); - save_item(NAME(m_display_cache)); - save_item(NAME(m_display_decay)); - - save_item(NAME(m_input_mux)); - save_item(NAME(m_r)); - save_item(NAME(m_o)); -} - - -static MACHINE_CONFIG_START( splitsec, splitsec_state ) - - /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", TMS1400, MASTER_CLOCK) - MCFG_TMS1XXX_READ_K_CB(READ8(splitsec_state, read_k)) - MCFG_TMS1XXX_WRITE_O_CB(WRITE16(splitsec_state, write_o)) - MCFG_TMS1XXX_WRITE_R_CB(WRITE16(splitsec_state, splitsec_write_r)) - - MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", splitsec_state, display_decay_tick, attotime::from_msec(1)) - - MCFG_DEFAULT_LAYOUT(layout_splitsec) - - /* no video! */ - - /* sound hardware */ - MCFG_SPEAKER_STANDARD_MONO("mono") - MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) -MACHINE_CONFIG_END - -static MACHINE_CONFIG_DERIVED( bankshot, splitsec ) - - /* basic machine hardware */ - MCFG_CPU_MODIFY("maincpu") - MCFG_TMS1XXX_WRITE_R_CB(WRITE16(splitsec_state, bankshot_write_r)) - - MCFG_DEFAULT_LAYOUT(layout_bankshot) -MACHINE_CONFIG_END - - - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -ROM_START( splitsec ) - ROM_REGION( 0x1000, "maincpu", 0 ) - ROM_LOAD( "tms1400nll_mp7314", 0x0000, 0x1000, CRC(e94b2098) SHA1(f0fc1f56a829252185592a2508740354c50bedf8) ) - - ROM_REGION( 867, "maincpu:mpla", 0 ) - ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) - ROM_REGION( 557, "maincpu:opla", 0 ) - ROM_LOAD( "tms1400_splitsec_opla.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) -ROM_END - -ROM_START( bankshot ) - ROM_REGION( 0x1000, "maincpu", 0 ) - ROM_LOAD( "tms1400nll_mp7313", 0x0000, 0x1000, CRC(7a5016a9) SHA1(a8730dc8a282ffaa3d89e675f371d43eb39f39b4) ) - - ROM_REGION( 867, "maincpu:mpla", 0 ) - ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) - ROM_REGION( 557, "maincpu:opla", 0 ) - ROM_LOAD( "tms1400_bankshot_opla.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) -ROM_END - - -CONS( 1980, splitsec, 0, 0, splitsec, splitsec, driver_device, 0, "Parker Brothers", "Split Second", GAME_SUPPORTS_SAVE ) -CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", GAME_SUPPORTS_SAVE ) |