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Diffstat (limited to 'src/mess/drivers/hh_tms1k.c')
-rw-r--r--src/mess/drivers/hh_tms1k.c396
1 files changed, 391 insertions, 5 deletions
diff --git a/src/mess/drivers/hh_tms1k.c b/src/mess/drivers/hh_tms1k.c
index 122b1d5d899..fe41dd32c4c 100644
--- a/src/mess/drivers/hh_tms1k.c
+++ b/src/mess/drivers/hh_tms1k.c
@@ -13,7 +13,10 @@
#include "cpu/tms0980/tms0980.h"
#include "sound/speaker.h"
+#include "amaztron.lh"
#include "ebball.lh"
+#include "comp4.lh"
+#include "simon.lh"
#include "tc4.lh"
@@ -25,7 +28,7 @@ public:
m_maincpu(*this, "maincpu"),
m_inp_matrix(*this, "IN"),
m_speaker(*this, "speaker"),
- m_display_maxy(0),
+ m_display_maxy(1),
m_display_maxx(0),
m_display_wait(50)
{ }
@@ -46,19 +49,31 @@ public:
UINT32 m_display_cache[0x20];
UINT8 m_display_decay[0x20][0x20];
UINT16 m_7seg_mask[0x20];
+
+ TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
+ bool index_is_7segled(int index);
+ void display_update();
UINT8 read_inputs(int columns);
// game-specific handlers
+ void amaztron_display();
+ DECLARE_READ8_MEMBER(amaztron_read_k);
+ DECLARE_WRITE16_MEMBER(amaztron_write_o);
+ DECLARE_WRITE16_MEMBER(amaztron_write_r);
+
void tc4_display();
DECLARE_READ8_MEMBER(tc4_read_k);
DECLARE_WRITE16_MEMBER(tc4_write_o);
DECLARE_WRITE16_MEMBER(tc4_write_r);
- TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
- bool index_is_7segled(int index);
- void display_update();
+ DECLARE_READ8_MEMBER(comp4_read_k);
+ DECLARE_WRITE16_MEMBER(comp4_write_o);
+ DECLARE_WRITE16_MEMBER(comp4_write_r);
+ DECLARE_READ8_MEMBER(simon_read_k);
+ DECLARE_WRITE16_MEMBER(simon_write_o);
+ DECLARE_WRITE16_MEMBER(simon_write_r);
virtual void machine_start();
};
@@ -172,6 +187,135 @@ UINT8 hh_tms1k_state::read_inputs(int columns)
/***************************************************************************
+ Coleco Amaze-A-Tron, by Ralph Baer
+ * TMS1100 MCU, labeled MP3405(die label too)
+
+ This is an electronic board game with a selection of 8 maze games,
+ most of them for 2 players. A 5x5 playing grid and four markers are
+ required to play. Refer to the official manual for more information.
+
+***************************************************************************/
+
+
+void hh_tms1k_state::amaztron_display()
+{
+ m_display_maxy = 3;
+ m_display_maxx = 8;
+
+ // R8,R9: select digit
+ for (int y = 0; y < 2; y++)
+ {
+ m_7seg_mask[y] = 0x7f;
+ m_display_state[y] = (m_r >> (y + 8) & 1) ? m_o : 0;
+ }
+
+ // R6,R7: lamps -> lamp20, lamp21
+ m_display_state[2] = m_r >> 6 & 3;
+
+ display_update();
+}
+
+READ8_MEMBER(hh_tms1k_state::amaztron_read_k)
+{
+ UINT8 k = read_inputs(6);
+
+ // the 5th column is tied to K4+K8
+ if (k & 0x10) k |= 0xc;
+ return k & 0xf;
+}
+
+WRITE16_MEMBER(hh_tms1k_state::amaztron_write_r)
+{
+ // R0-R5: input mux
+ m_inp_mux = data & 0x3f;
+
+ // R10: speaker out
+ m_speaker->level_w(data >> 10 & 1);
+
+ // other bits:
+ m_r = data;
+ amaztron_display();
+}
+
+WRITE16_MEMBER(hh_tms1k_state::amaztron_write_o)
+{
+ // O0-O6: digit segments
+ // O7: N/C
+ m_o = data & 0x7f;
+ amaztron_display();
+}
+
+
+static INPUT_PORTS_START( amaztron )
+ PORT_START("IN.0") // R0
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Button 1")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Button 6")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 11")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Button 16")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 21")
+
+ PORT_START("IN.1") // R1
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Button 2")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Button 7")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Button 12")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Button 17")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("Button 22")
+
+ PORT_START("IN.2") // R2
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Button 3")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Button 8")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Button 13")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Button 18")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Button 23")
+
+ PORT_START("IN.3") // R3
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Button 4")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("Button 9")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Button 14")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Button 19")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Button 24")
+
+ PORT_START("IN.4") // R4
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("Button 10")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Button 15")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Button 20")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Button 25")
+
+ PORT_START("IN.5") // R5
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Game Select")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Game Start")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
+INPUT_PORTS_END
+
+
+static MACHINE_CONFIG_START( amaztron, hh_tms1k_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", TMS1100, 350000) // RC osc. R=33K?, C=100pf -> ~350kHz
+ MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, amaztron_read_k))
+ MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, amaztron_write_o))
+ MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, amaztron_write_r))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
+
+ MCFG_DEFAULT_LAYOUT(layout_amaztron)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+/***************************************************************************
+
Coleco Total Control 4
* TMS1400NLL MP7334-N2 (die labeled MP7334)
@@ -328,6 +472,202 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Milton Bradley Comp IV
+ * TMC0904NL CP0904A (die labeled 4A0970D-04A)
+
+ This is small tabletop Mastermind game; a code-breaking game where the player
+ needs to find out the correct sequence of colours (numbers in our case).
+ It is known as Logic 5 in Europe, and as Pythaligoras in Japan.
+
+ Press the R key to start, followed by a set of unique numbers and E.
+ Refer to the official manual for more information.
+
+
+ TODO:
+ - MCU clock is unknown
+
+***************************************************************************/
+
+READ8_MEMBER(hh_tms1k_state::comp4_read_k)
+{
+ return read_inputs(3);
+}
+
+WRITE16_MEMBER(hh_tms1k_state::comp4_write_r)
+{
+ // leds:
+ // R4 R9
+ // R10! R8
+ // R2 R7
+ // R1 R6
+ // R0 R5
+ m_display_maxx = 11;
+ m_display_state[0] = data;
+ display_update();
+}
+
+WRITE16_MEMBER(hh_tms1k_state::comp4_write_o)
+{
+ // O0: leds common (always writes 1)
+ // O1-O3: input mux
+ // other bits: N/C
+ m_inp_mux = data >> 1 & 7;
+}
+
+
+static INPUT_PORTS_START( comp4 )
+ PORT_START("IN.0") // O1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("R")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
+
+ PORT_START("IN.1") // O2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
+
+ PORT_START("IN.2") // O3
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("E")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
+INPUT_PORTS_END
+
+
+
+static MACHINE_CONFIG_START( comp4, hh_tms1k_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation - unknown freq
+ MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, comp4_read_k))
+ MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, comp4_write_o))
+ MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, comp4_write_r))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
+
+ MCFG_DEFAULT_LAYOUT(layout_comp4)
+
+ /* no video! */
+
+ /* no sound! */
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+
+ Milton Bradley Simon, created by Ralph Baer
+
+ Revision A hardware:
+ * TMS1000 (has internal ROM), DS75494 lamp driver
+
+ Newer revisions have a smaller 16-pin MB4850 chip instead of the TMS1000.
+ This one has been decapped too, but we couldn't find an internal ROM.
+ It is possibly a cost-reduced custom ASIC specifically for Simon.
+
+ Other games assumed to be on similar hardware:
+ - Pocket Simon, but there's a chance it only exists with MB4850 chip
+ - Super Simon (TMS1100)
+
+***************************************************************************/
+
+
+
+
+
+/***************************************************************************
+
+ I/O
+
+***************************************************************************/
+
+READ8_MEMBER(hh_tms1k_state::simon_read_k)
+{
+ return read_inputs(4);
+}
+
+WRITE16_MEMBER(hh_tms1k_state::simon_write_r)
+{
+ // R4-R8 go through an 75494 IC first:
+ // R4 -> 75494 IN6 -> green lamp
+ // R5 -> 75494 IN3 -> red lamp
+ // R6 -> 75494 IN5 -> yellow lamp
+ // R7 -> 75494 IN2 -> blue lamp
+ m_display_maxx = 4;
+ m_display_state[0] = data >> 4 & 0xf;
+ display_update();
+
+ // R8 -> 75494 IN0 -> speaker
+ m_speaker->level_w(data >> 8 & 1);
+
+ // R0,R1,R2,R9: input mux
+ // R3: GND
+ // other bits: N/C
+ m_inp_mux = (data & 7) | (data >> 6 & 8);
+}
+
+WRITE16_MEMBER(hh_tms1k_state::simon_write_o)
+{
+ // N/C
+}
+
+
+static INPUT_PORTS_START( simon )
+ PORT_START("IN.0") // R0
+ PORT_CONFNAME( 0x07, 0x02, "Game Select")
+ PORT_CONFSETTING( 0x02, "1" )
+ PORT_CONFSETTING( 0x01, "2" )
+ PORT_CONFSETTING( 0x04, "3" )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // R1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Green Button")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Red Button")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Yellow Button")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Blue Button")
+
+ PORT_START("IN.2") // R2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Start")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Last")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Longest")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.3") // R9
+ PORT_CONFNAME( 0x0f, 0x01, "Skill Level")
+ PORT_CONFSETTING( 0x02, "1" )
+ PORT_CONFSETTING( 0x04, "2" )
+ PORT_CONFSETTING( 0x08, "3" )
+ PORT_CONFSETTING( 0x01, "4" )
+INPUT_PORTS_END
+
+
+static MACHINE_CONFIG_START( simon, hh_tms1k_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", TMS1000, 350000) // RC osc. R=33K, C=100pf -> ~350kHz
+ MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, simon_read_k))
+ MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, simon_write_o))
+ MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, simon_write_r))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
+
+ MCFG_DEFAULT_LAYOUT(layout_simon)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Entex Baseball
* TMS1000NLP MP0914 (die labeled MP0914A)
@@ -361,6 +701,20 @@ MACHINE_CONFIG_END
***************************************************************************/
+
+ROM_START( amaztron )
+ ROM_REGION( 0x0800, "maincpu", 0 )
+ ROM_LOAD( "tms1100nll_mp3405", 0x0000, 0x0800, CRC(9cbc0009) SHA1(17772681271b59280687492f37fa0859998f041d) )
+
+ ROM_REGION( 867, "maincpu:mpla", 0 )
+ ROM_LOAD( "tms1100_amaztron_mpla.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
+ ROM_REGION( 365, "maincpu:opla", 0 )
+ ROM_LOAD( "tms1100_amaztron_opla.pla", 0, 365, CRC(f3875384) SHA1(3c256a3db4f0aa9d93cf78124db39f4cbdc57e4a) )
+ROM_END
+
+
+
+
ROM_START( tc4 )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "tms1400nll_mp7334", 0x0000, 0x1000, CRC(923f3821) SHA1(a9ae342d7ff8dae1dedcd1e4984bcfae68586581) )
@@ -383,6 +737,38 @@ ROM_START( ebball )
ROM_END
-CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Baseball (Entex)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
+ROM_START( comp4 )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "tmc0904nl_cp0904a", 0x0000, 0x0400, CRC(6233ee1b) SHA1(738e109b38c97804b4ec52bed80b00a8634ad453) )
+
+ ROM_REGION( 782, "maincpu:ipla", 0 )
+ ROM_LOAD( "tms0970_default_ipla.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) )
+ ROM_REGION( 860, "maincpu:mpla", 0 )
+ ROM_LOAD( "tms0970_comp4_mpla.pla", 0, 860, CRC(ee9d7d9e) SHA1(25484e18f6a07f7cdb21a07220e2f2a82fadfe7b) )
+ ROM_REGION( 352, "maincpu:opla", 0 )
+ ROM_LOAD( "tms0970_comp4_opla.pla", 0, 352, CRC(a0f887d1) SHA1(3c666663d484d5bed81e1014f8715aab8a3d489f) )
+ ROM_REGION( 157, "maincpu:spla", 0 )
+ ROM_LOAD( "tms0970_comp4_spla.pla", 0, 157, CRC(e5bddd90) SHA1(4b1c6512c70e5bcd23c2dbf0c88cd8aa2c632a10) )
+ROM_END
+
+ROM_START( simon )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "tms1000.u1", 0x0000, 0x0400, CRC(9961719d) SHA1(35dddb018a8a2b31f377ab49c1f0cb76951b81c0) )
+
+ ROM_REGION( 867, "maincpu:mpla", 0 )
+ ROM_LOAD( "tms1000_simon_mpla.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
+ ROM_REGION( 365, "maincpu:opla", 0 )
+ ROM_LOAD( "tms1000_simon_opla.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) )
+ROM_END
+
+
+
+
+CONS( 1979, amaztron, 0, 0, amaztron, amaztron, driver_device, 0, "Coleco", "Amaze-A-Tron", GAME_SUPPORTS_SAVE )
CONS( 1981, tc4, 0, 0, tc4, tc4, driver_device, 0, "Coleco", "Total Control 4", GAME_SUPPORTS_SAVE )
+
+CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Baseball (Entex)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
+
+CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW )
+CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", GAME_SUPPORTS_SAVE )