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Diffstat (limited to 'src/mess/drivers/cnsector.c')
-rw-r--r--src/mess/drivers/cnsector.c254
1 files changed, 0 insertions, 254 deletions
diff --git a/src/mess/drivers/cnsector.c b/src/mess/drivers/cnsector.c
deleted file mode 100644
index 9153b3a3718..00000000000
--- a/src/mess/drivers/cnsector.c
+++ /dev/null
@@ -1,254 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:hap
-/***************************************************************************
-
- Parker Brothers Code Name: Sector, by Bob Doyle
- * MP0905BNL ZA0379 (die labeled 0970F-05B)
-
- This is a tabletop submarine pursuit game. A grid board and small toy
- boats are used to remember your locations (a Paint app should be ok too).
- Refer to the official manual for more information, it is not a simple game.
-
-
- TODO:
- - MCU clock is unknown
-
-***************************************************************************/
-
-#include "emu.h"
-#include "cpu/tms0980/tms0980.h"
-
-#include "cnsector.lh"
-
-// master clock is unknown, the value below is an approximation
-#define MASTER_CLOCK (250000)
-
-
-class cnsector_state : public driver_device
-{
-public:
- cnsector_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_button_matrix(*this, "IN")
- { }
-
- required_device<cpu_device> m_maincpu;
- required_ioport_array<5> m_button_matrix;
-
- UINT16 m_o;
-
- UINT16 m_display_state[0x10];
- UINT16 m_display_cache[0x10];
- UINT8 m_display_decay[0x100];
-
- DECLARE_READ8_MEMBER(read_k);
- DECLARE_WRITE16_MEMBER(write_o);
- DECLARE_WRITE16_MEMBER(write_r);
-
- TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
- void display_update();
-
- virtual void machine_start();
-};
-
-
-
-/***************************************************************************
-
- LED Display
-
-***************************************************************************/
-
-// The device strobes the outputs very fast, it is unnoticeable to the user.
-// To prevent flickering here, we need to simulate a decay.
-
-// decay time, in steps of 1ms
-#define DISPLAY_DECAY_TIME 40
-
-void cnsector_state::display_update()
-{
- UINT16 active_state[0x10];
-
- for (int i = 0; i < 0x10; i++)
- {
- active_state[i] = 0;
-
- for (int j = 0; j < 0x10; j++)
- {
- int di = j << 4 | i;
-
- // turn on powered segments
- if (m_display_state[i] >> j & 1)
- m_display_decay[di] = DISPLAY_DECAY_TIME;
-
- // determine active state
- int ds = (m_display_decay[di] != 0) ? 1 : 0;
- active_state[i] |= (ds << j);
- }
- }
-
- // on difference, send to output
- for (int i = 0; i < 0x10; i++)
- if (m_display_cache[i] != active_state[i])
- output_set_digit_value(i, active_state[i]);
-
- memcpy(m_display_cache, active_state, sizeof(m_display_cache));
-}
-
-TIMER_DEVICE_CALLBACK_MEMBER(cnsector_state::display_decay_tick)
-{
- // slowly turn off unpowered segments
- for (int i = 0; i < 0x100; i++)
- if (!(m_display_state[i & 0xf] >> (i>>4) & 1) && m_display_decay[i])
- m_display_decay[i]--;
-
- display_update();
-}
-
-
-
-/***************************************************************************
-
- I/O
-
-***************************************************************************/
-
-READ8_MEMBER(cnsector_state::read_k)
-{
- UINT8 k = 0;
-
- // read selected button rows
- for (int i = 0; i < 5; i++)
- if (m_o >> i & 1)
- k |= m_button_matrix[i]->read();
-
- return k;
-}
-
-WRITE16_MEMBER(cnsector_state::write_r)
-{
- // R0-R5: select digit (right-to-left)
- for (int i = 0; i < 6; i++)
- m_display_state[i] = (data >> i & 1) ? m_o : 0;
- display_update();
-
- // R6-R9: direction leds
- for (int i = 6; i < 10; i++)
- output_set_lamp_value(i - 6, data >> i & 1);
-}
-
-WRITE16_MEMBER(cnsector_state::write_o)
-{
- // O0-O4: input mux
- // O0-O7: digit segments
- m_o = data;
-}
-
-
-
-/***************************************************************************
-
- Inputs
-
-***************************************************************************/
-
-static INPUT_PORTS_START( cnsector )
- PORT_START("IN.0") // O0
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Next Ship")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Left")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Range")
-
- PORT_START("IN.1") // O1
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Aim")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Right")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
-
- PORT_START("IN.2") // O2
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Fire")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Evasive Sub") // expert button
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Recall")
-
- PORT_START("IN.3") // O3
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Sub Finder") // expert button
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Slower")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
-
- PORT_START("IN.4") // O4
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Teach Mode")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Faster")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Move Ship")
-INPUT_PORTS_END
-
-
-
-/***************************************************************************
-
- Machine Config
-
-***************************************************************************/
-
-void cnsector_state::machine_start()
-{
- // zerofill
- memset(m_display_state, 0, sizeof(m_display_state));
- memset(m_display_cache, 0, sizeof(m_display_cache));
- memset(m_display_decay, 0, sizeof(m_display_decay));
-
- m_o = 0;
-
- // register for savestates
- save_item(NAME(m_display_state));
- save_item(NAME(m_display_cache));
- save_item(NAME(m_display_decay));
-
- save_item(NAME(m_o));
-}
-
-
-static MACHINE_CONFIG_START( cnsector, cnsector_state )
-
- /* basic machine hardware */
- MCFG_CPU_ADD("maincpu", TMS0970, MASTER_CLOCK)
- MCFG_TMS1XXX_READ_K_CB(READ8(cnsector_state, read_k))
- MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnsector_state, write_o))
- MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnsector_state, write_r))
-
- MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", cnsector_state, display_decay_tick, attotime::from_msec(1))
-
- MCFG_DEFAULT_LAYOUT(layout_cnsector)
-
- /* no video! */
-
- /* no sound! */
-MACHINE_CONFIG_END
-
-
-
-/***************************************************************************
-
- Game driver(s)
-
-***************************************************************************/
-
-ROM_START( cnsector )
- ROM_REGION( 0x0400, "maincpu", 0 )
- ROM_LOAD( "mp0905bnl_za0379", 0x0000, 0x0400, CRC(201036e9) SHA1(b37fef86bb2bceaf0ac8bb3745b4702d17366914) )
-
- ROM_REGION( 782, "maincpu:ipla", 0 )
- ROM_LOAD( "tms0970_default_ipla.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) )
- ROM_REGION( 860, "maincpu:mpla", 0 )
- ROM_LOAD( "tms0970_cnsector_mpla.pla", 0, 860, CRC(059f5bb4) SHA1(2653766f9fd74d41d44013bb6f54c0973a6080c9) )
- ROM_REGION( 352, "maincpu:opla", 0 )
- ROM_LOAD( "tms0970_cnsector_opla.pla", 0, 352, CRC(7c0bdcd6) SHA1(dade774097e8095dca5deac7b2367d0c701aca51) )
- ROM_REGION( 157, "maincpu:spla", 0 )
- ROM_LOAD( "tms0970_cnsector_spla.pla", 0, 157, CRC(56c37a4f) SHA1(18ecc20d2666e89673739056483aed5a261ae927) )
-ROM_END
-
-
-CONS( 1977, cnsector, 0, 0, cnsector, cnsector, driver_device, 0, "Parker Brothers", "Code Name: Sector", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW )