diff options
Diffstat (limited to 'src/mame/video/vindictr.cpp')
-rw-r--r-- | src/mame/video/vindictr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/video/vindictr.cpp b/src/mame/video/vindictr.cpp index 810700c2e83..0b243780a87 100644 --- a/src/mame/video/vindictr.cpp +++ b/src/mame/video/vindictr.cpp @@ -179,8 +179,8 @@ void vindictr_state::scanline_update(screen_device &screen, int scanline) /* a new vscroll latches the offset into a counter; we must adjust for this */ int offset = scanline; const rectangle &visible_area = screen.visible_area(); - if (offset > visible_area.max_y) - offset -= visible_area.max_y + 1; + if (offset > visible_area.bottom()) + offset -= visible_area.bottom() + 1; if (m_playfield_yscroll != ((data - offset) & 0x1ff)) { @@ -213,11 +213,11 @@ uint32_t vindictr_state::screen_update_vindictr(screen_device &screen, bitmap_in // draw and merge the MO bitmap_ind16 &mobitmap = m_mob->bitmap(); for (const sparse_dirty_rect *rect = m_mob->first_dirty_rect(cliprect); rect != nullptr; rect = rect->next()) - for (int y = rect->min_y; y <= rect->max_y; y++) + for (int y = rect->top(); y <= rect->bottom(); y++) { uint16_t *mo = &mobitmap.pix16(y); uint16_t *pf = &bitmap.pix16(y); - for (int x = rect->min_x; x <= rect->max_x; x++) + for (int x = rect->left(); x <= rect->right(); x++) if (mo[x] != 0xffff) { /* partially verified via schematics (there are a lot of PALs involved!): @@ -253,11 +253,11 @@ uint32_t vindictr_state::screen_update_vindictr(screen_device &screen, bitmap_in /* now go back and process the upper bit of MO priority */ for (const sparse_dirty_rect *rect = m_mob->first_dirty_rect(cliprect); rect != nullptr; rect = rect->next()) - for (int y = rect->min_y; y <= rect->max_y; y++) + for (int y = rect->top(); y <= rect->bottom(); y++) { uint16_t *mo = &mobitmap.pix16(y); uint16_t *pf = &bitmap.pix16(y); - for (int x = rect->min_x; x <= rect->max_x; x++) + for (int x = rect->left(); x <= rect->right(); x++) if (mo[x] != 0xffff) { int mopriority = mo[x] >> atari_motion_objects_device::PRIORITY_SHIFT; |