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Diffstat (limited to 'src/mame/video/tetrisp2.cpp')
-rw-r--r-- | src/mame/video/tetrisp2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/video/tetrisp2.cpp b/src/mame/video/tetrisp2.cpp index 5270589b8eb..e843ccda810 100644 --- a/src/mame/video/tetrisp2.cpp +++ b/src/mame/video/tetrisp2.cpp @@ -316,8 +316,8 @@ VIDEO_START_MEMBER(tetrisp2_state,rocknms) /* sprites should be able to create shadows too, how? -- it appears that sprites which should be shadows are often rendered *UNDER* the tilemaps, maybe related? */ -template<class _BitmapClass> -static void tetrisp2_draw_sprites(_BitmapClass &bitmap, bitmap_ind8 &bitmap_pri, const rectangle &cliprect, u8* priority_ram, +template<class BitmapClass> +static void tetrisp2_draw_sprites(BitmapClass &bitmap, bitmap_ind8 &bitmap_pri, const rectangle &cliprect, u8* priority_ram, u16 *sprram_top, size_t sprram_size, ms32_sprite_device *chip, int flip, bool is_yuv) { u16 *source = sprram_top; |