summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/video/tetrisp2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/video/tetrisp2.cpp')
-rw-r--r--src/mame/video/tetrisp2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/video/tetrisp2.cpp b/src/mame/video/tetrisp2.cpp
index 5270589b8eb..e843ccda810 100644
--- a/src/mame/video/tetrisp2.cpp
+++ b/src/mame/video/tetrisp2.cpp
@@ -316,8 +316,8 @@ VIDEO_START_MEMBER(tetrisp2_state,rocknms)
/* sprites should be able to create shadows too, how?
-- it appears that sprites which should be shadows are often rendered *UNDER* the tilemaps, maybe related?
*/
-template<class _BitmapClass>
-static void tetrisp2_draw_sprites(_BitmapClass &bitmap, bitmap_ind8 &bitmap_pri, const rectangle &cliprect, u8* priority_ram,
+template<class BitmapClass>
+static void tetrisp2_draw_sprites(BitmapClass &bitmap, bitmap_ind8 &bitmap_pri, const rectangle &cliprect, u8* priority_ram,
u16 *sprram_top, size_t sprram_size, ms32_sprite_device *chip, int flip, bool is_yuv)
{
u16 *source = sprram_top;