diff options
Diffstat (limited to 'src/mame/video/tecmo_mix.cpp')
-rw-r--r-- | src/mame/video/tecmo_mix.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/video/tecmo_mix.cpp b/src/mame/video/tecmo_mix.cpp index f7d1e6b3481..c12f5cfd4a0 100644 --- a/src/mame/video/tecmo_mix.cpp +++ b/src/mame/video/tecmo_mix.cpp @@ -154,7 +154,7 @@ void tecmo_mix_device::mix_bitmaps(screen_device &screen, bitmap_rgb32 &bitmap, { if (fgbln) { - dd[x] = rand(); + dd[x] = machine().rand(); } else { @@ -171,7 +171,7 @@ void tecmo_mix_device::mix_bitmaps(screen_device &screen, bitmap_rgb32 &bitmap, { if (m_sprbln) { // sprite is blended with bgpen? - dd[x] = rand(); + dd[x] = machine().rand(); } else { @@ -230,7 +230,7 @@ void tecmo_mix_device::mix_bitmaps(screen_device &screen, bitmap_rgb32 &bitmap, if (fgbln) { // blended sprite over blended fg pixel? - dd[x] = rand(); + dd[x] = machine().rand(); } else { @@ -242,13 +242,13 @@ void tecmo_mix_device::mix_bitmaps(screen_device &screen, bitmap_rgb32 &bitmap, { // blended sprite over solid bg pixel dd[x] = sum_colors(paldata, bgpixel + m_bgblend_comp, sprpixel + m_spblend_source); - // dd[x] = rand(); + // dd[x] = machine().rand(); } } else { dd[x] = paldata[sprpixel + m_spregular_comp]; - //dd[x] = rand(); + //dd[x] = machine().rand(); // the bad tiles on the wildfang map (shown between levels) are drawn here.. why? looks like they should be transparent? // most wildfang sprites use this and are fine, so what's going wrong? } @@ -259,7 +259,7 @@ void tecmo_mix_device::mix_bitmaps(screen_device &screen, bitmap_rgb32 &bitmap, if (m_sprbln) { // unusued by this game? - dd[x] = rand(); + dd[x] = machine().rand(); } else { |