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Diffstat (limited to 'src/mame/video/tatsumi.cpp')
-rw-r--r--src/mame/video/tatsumi.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/video/tatsumi.cpp b/src/mame/video/tatsumi.cpp
index e8f1ba0397b..aba8ec1d731 100644
--- a/src/mame/video/tatsumi.cpp
+++ b/src/mame/video/tatsumi.cpp
@@ -127,11 +127,11 @@ TILE_GET_INFO_MEMBER(cyclwarr_state::get_tile_info_bigfight)
template<int Bank>
TILE_GET_INFO_MEMBER(cyclwarr_state::get_tile_info_cyclwarr_road)
-{
+{
int tile=m_cyclwarr_videoram[Bank][(tile_index+0x400)&0x7fff];
int bank = (m_bigfight_a40000[0] >> (((tile&0xc00)>>10)*4))&0xf;
SET_TILE_INFO_MEMBER(1,(tile&0x3ff)|(bank<<10),((tile>>12)&0xf) | m_cyclwarr_color_bank,0);
- // TODO: enables transparent pen on sideways
+ // TODO: enables transparent pen on sideways
tileinfo.mask_data = &m_mask[((tile&0x3ff)|(bank<<10))<<3];
}
@@ -976,14 +976,14 @@ void cyclwarr_state::draw_bg(screen_device &screen, bitmap_rgb32 &bitmap, const
int y_base = rowscroll_enable ? y : 0;
int src_x = scrollx[y_base] + xscroll_offset;
int src_y = scrolly[y_base] + yscroll_offset;
- // special handling for cycle warriors road: it reads in scrolly table bits 15-13 an
+ // special handling for cycle warriors road: it reads in scrolly table bits 15-13 an
// additional tile color bank and per scanline.
if(is_road == true && scrolly[y_base] & 0x8000)
{
m_cyclwarr_color_bank = (scrolly[y_base] >> 13) & 3;
src->mark_all_dirty();
}
-
+
src->set_scrollx(0,src_x);
src->set_scrolly(0,src_y);
src->draw(screen, bitmap, clip, 0, 0);
@@ -1154,14 +1154,14 @@ uint32_t cyclwarr_state::screen_update_cyclwarr(screen_device &screen, bitmap_rg
}
bitmap.fill(m_palette->pen(0), cliprect);
-
+
draw_bg(screen, bitmap, cliprect, m_layer[3], &m_cyclwarr_videoram[1][0x000], &m_cyclwarr_videoram[1][0x100], 8, -0x80,false, false);
draw_bg(screen, bitmap, cliprect, m_layer[2], &m_cyclwarr_videoram[1][0x200], &m_cyclwarr_videoram[1][0x300], 8, -0x80,false, false);
draw_bg(screen, bitmap, cliprect, m_layer[1], &m_cyclwarr_videoram[0][0x000], &m_cyclwarr_videoram[0][0x100], 8, -0x40,true, true);
update_cluts(8192, 4096, 8192);
draw_sprites(bitmap,cliprect,0,(m_sprite_control_ram[0xe0]&0x1000) ? 0x1000 : 0);
draw_bg(screen, bitmap, cliprect, m_layer[0], &m_cyclwarr_videoram[0][0x200], &m_cyclwarr_videoram[0][0x300], 0x10, -0x80,false, false);
-
+
return 0;
}