diff options
Diffstat (limited to 'src/mame/video/taito_f3.cpp')
-rw-r--r-- | src/mame/video/taito_f3.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/video/taito_f3.cpp b/src/mame/video/taito_f3.cpp index 92e6d1b6284..842b02863d5 100644 --- a/src/mame/video/taito_f3.cpp +++ b/src/mame/video/taito_f3.cpp @@ -82,8 +82,8 @@ Line ram memory map: 0x5000: Clip plane 0 (low bits) 0x5200: Clip plane 1 (low bits) 0x5400: Unused? - 0x5600: Used by quizhuhu (taito logo and ingame text), and landmakr (winning text), - special clip used in tandem with b*00 bit 11? [unemulated] + 0x5600: Used by quizhuhu (taito logo and ingame text), and landmakr (winning text), + special clip used in tandem with b*00 bit 11? [unemulated] 0x6000: Sync register 0x6004: Sprite alpha control @@ -839,7 +839,7 @@ WRITE16_MEMBER(taito_f3_state::f3_lineram_w) /* Update: this doesn't seem to occur anymore, I'll leave this snippet in but commented out. * fwiw PC=0x1768a0/0x1768a4 is where the game clears lineram in round D, which is a * move.w Dn, (An,D7.w*2) , a kind of opcode that could've been bugged back then. - */ + */ if (m_f3_game==DARIUSG) { if (m_f3_skip_this_frame) return; @@ -849,7 +849,7 @@ WRITE16_MEMBER(taito_f3_state::f3_lineram_w) } } #endif - + COMBINE_DATA(&m_f3_line_ram[offset]); } |