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Diffstat (limited to 'src/mame/video/sshangha.cpp')
-rw-r--r--src/mame/video/sshangha.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/mame/video/sshangha.cpp b/src/mame/video/sshangha.cpp
index a586dfcb531..f176ffb0202 100644
--- a/src/mame/video/sshangha.cpp
+++ b/src/mame/video/sshangha.cpp
@@ -32,16 +32,18 @@ void sshangha_state::video_start()
uint32_t sshangha_state::screen_update_sshangha(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
- m_sprgen1->draw_sprites(bitmap, cliprect, m_spriteram, 0x800, true);
-
- // I'm pretty sure only the original has the 2nd spriteram, used for the Japanese text on the 2nd scene (non-scrolling text) in the intro of the quest (3rd in JPN) mode
- if (m_spriteram2 != nullptr)
- m_sprgen2->draw_sprites(bitmap, cliprect, m_spriteram2, 0x800, true);
-
- // flip screen
+ // sprites are flipped relative to tilemaps
address_space &space = machine().dummy_space();
uint16_t flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);
flip_screen_set(BIT(flip, 7));
+ m_sprgen1->set_flip_screen(!BIT(flip, 7));
+ m_sprgen2->set_flip_screen(!BIT(flip, 7));
+
+ m_sprgen1->draw_sprites(bitmap, cliprect, m_spriteram, 0x800);
+
+ // I'm pretty sure only the original has the 2nd spriteram, used for the Japanese text on the 2nd scene (non-scrolling text) in the intro of the quest (3rd in JPN) mode
+ if (m_spriteram2 != nullptr)
+ m_sprgen2->draw_sprites(bitmap, cliprect, m_spriteram2, 0x800);
bitmap.fill(m_palette->black_pen(), cliprect);