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-rw-r--r--src/mame/video/seta001.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/video/seta001.cpp b/src/mame/video/seta001.cpp
index 3766f5dfec9..d90362b92a7 100644
--- a/src/mame/video/seta001.cpp
+++ b/src/mame/video/seta001.cpp
@@ -27,7 +27,7 @@
TODO:
use getter callbacks in drivers for spriterams rather than allocating memory
here, then we won't have to allocate extra memory for seta.cpp games which
- appear to have 0x800 bytes of RAM that isn't connceted to the sprite chip
+ appear to have 0x800 bytes of RAM that isn't connected to the sprite chip
between the banks.
*/