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path: root/src/mame/video/segas16b.c
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Diffstat (limited to 'src/mame/video/segas16b.c')
-rw-r--r--src/mame/video/segas16b.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mame/video/segas16b.c b/src/mame/video/segas16b.c
index e336f0df694..f6010f0b8b7 100644
--- a/src/mame/video/segas16b.c
+++ b/src/mame/video/segas16b.c
@@ -18,7 +18,7 @@
void segas16b_state::video_start()
{
// initialize the tile/text layers
- m_segaic16vid->segaic16_tilemap_init(machine(), 0, m_tilemap_type, 0x000, 0, 2);
+ m_segaic16vid->tilemap_init( 0, m_tilemap_type, 0x000, 0, 2);
}
@@ -29,7 +29,7 @@ void segas16b_state::video_start()
UINT32 segas16b_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// if no drawing is happening, fill with black and get out
- if (!m_segaic16vid->segaic16_display_enable)
+ if (!m_segaic16vid->m_display_enable)
{
bitmap.fill(m_palette->black_pen(), cliprect);
return 0;
@@ -42,21 +42,21 @@ UINT32 segas16b_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap
screen.priority().fill(0, cliprect);
// draw background opaquely first, not setting any priorities
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0 | TILEMAP_DRAW_OPAQUE, 0x00);
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1 | TILEMAP_DRAW_OPAQUE, 0x00);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0 | TILEMAP_DRAW_OPAQUE, 0x00);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1 | TILEMAP_DRAW_OPAQUE, 0x00);
// draw background again, just to set the priorities on non-transparent pixels
bitmap_ind16 dummy_bitmap;
- m_segaic16vid->segaic16_tilemap_draw(screen, dummy_bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0, 0x01);
- m_segaic16vid->segaic16_tilemap_draw(screen, dummy_bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1, 0x02);
+ m_segaic16vid->tilemap_draw( screen, dummy_bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0, 0x01);
+ m_segaic16vid->tilemap_draw( screen, dummy_bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1, 0x02);
// draw foreground
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 0, 0x02);
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 1, 0x04);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 0, 0x02);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 1, 0x04);
// text layer
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 0, 0x04);
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 1, 0x08);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 0, 0x04);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 1, 0x08);
// mix in sprites
bitmap_ind16 &sprites = m_sprites->bitmap();