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Diffstat (limited to 'src/mame/video/segahang.c')
-rw-r--r--src/mame/video/segahang.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/video/segahang.c b/src/mame/video/segahang.c
index f5728c9ce47..9c8f8def887 100644
--- a/src/mame/video/segahang.c
+++ b/src/mame/video/segahang.c
@@ -18,7 +18,7 @@
void segahang_state::video_start()
{
// initialize the tile/text layers
- m_segaic16vid->segaic16_tilemap_init(machine(), 0, SEGAIC16_TILEMAP_HANGON, 0x000, 0, 2);
+ m_segaic16vid->tilemap_init( 0, SEGAIC16_TILEMAP_HANGON, 0x000, 0, 2);
// initialize the road
m_segaic16road->segaic16_road_init(machine(), 0, m_sharrier_video ? SEGAIC16_ROAD_SHARRIER : SEGAIC16_ROAD_HANGON, 0x038, 0x7c0, 0x7c0, 0);
@@ -32,7 +32,7 @@ void segahang_state::video_start()
UINT32 segahang_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// if no drawing is happening, fill with black and get out
- if (!m_segaic16vid->segaic16_display_enable)
+ if (!m_segaic16vid->m_display_enable)
{
bitmap.fill(m_palette->black_pen(), cliprect);
return 0;
@@ -48,12 +48,12 @@ UINT32 segahang_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap
m_segaic16road->segaic16_road_draw(0, bitmap, cliprect, SEGAIC16_ROAD_BACKGROUND);
// draw background
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0, 0x01);
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1, 0x02);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0, 0x01);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1, 0x02);
// draw foreground
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 0, 0x02);
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 1, 0x04);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 0, 0x02);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 1, 0x04);
// draw the high priority road
m_segaic16road->segaic16_road_draw(0, bitmap, cliprect, SEGAIC16_ROAD_FOREGROUND);
@@ -61,8 +61,8 @@ UINT32 segahang_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap
// text layer
// note that we inflate the priority of the text layer to prevent sprites
// from drawing over the high scores
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 0, 0x08);
- m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 1, 0x08);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 0, 0x08);
+ m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 1, 0x08);
// mix in sprites
bitmap_ind16 &sprites = m_sprites->bitmap();