diff options
Diffstat (limited to 'src/mame/video/segahang.c')
-rw-r--r-- | src/mame/video/segahang.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/video/segahang.c b/src/mame/video/segahang.c index f5728c9ce47..9c8f8def887 100644 --- a/src/mame/video/segahang.c +++ b/src/mame/video/segahang.c @@ -18,7 +18,7 @@ void segahang_state::video_start() { // initialize the tile/text layers - m_segaic16vid->segaic16_tilemap_init(machine(), 0, SEGAIC16_TILEMAP_HANGON, 0x000, 0, 2); + m_segaic16vid->tilemap_init( 0, SEGAIC16_TILEMAP_HANGON, 0x000, 0, 2); // initialize the road m_segaic16road->segaic16_road_init(machine(), 0, m_sharrier_video ? SEGAIC16_ROAD_SHARRIER : SEGAIC16_ROAD_HANGON, 0x038, 0x7c0, 0x7c0, 0); @@ -32,7 +32,7 @@ void segahang_state::video_start() UINT32 segahang_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { // if no drawing is happening, fill with black and get out - if (!m_segaic16vid->segaic16_display_enable) + if (!m_segaic16vid->m_display_enable) { bitmap.fill(m_palette->black_pen(), cliprect); return 0; @@ -48,12 +48,12 @@ UINT32 segahang_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap m_segaic16road->segaic16_road_draw(0, bitmap, cliprect, SEGAIC16_ROAD_BACKGROUND); // draw background - m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0, 0x01); - m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1, 0x02); + m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 0, 0x01); + m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_BACKGROUND, 1, 0x02); // draw foreground - m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 0, 0x02); - m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 1, 0x04); + m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 0, 0x02); + m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_FOREGROUND, 1, 0x04); // draw the high priority road m_segaic16road->segaic16_road_draw(0, bitmap, cliprect, SEGAIC16_ROAD_FOREGROUND); @@ -61,8 +61,8 @@ UINT32 segahang_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap // text layer // note that we inflate the priority of the text layer to prevent sprites // from drawing over the high scores - m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 0, 0x08); - m_segaic16vid->segaic16_tilemap_draw(screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 1, 0x08); + m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 0, 0x08); + m_segaic16vid->tilemap_draw( screen, bitmap, cliprect, 0, SEGAIC16_TILEMAP_TEXT, 1, 0x08); // mix in sprites bitmap_ind16 &sprites = m_sprites->bitmap(); |