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Diffstat (limited to 'src/mame/video/othunder.cpp')
-rw-r--r--src/mame/video/othunder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/video/othunder.cpp b/src/mame/video/othunder.cpp
index 0717e7388ad..240ee985b05 100644
--- a/src/mame/video/othunder.cpp
+++ b/src/mame/video/othunder.cpp
@@ -10,7 +10,7 @@ void othunder_state::video_start()
/* Up to $800/8 big sprites, requires 0x100 * sizeof(*spritelist)
Multiply this by 32 to give room for the number of small sprites,
which are what actually get put in the structure. */
- m_spritelist = std::make_unique<othunder_tempsprite[]>(0x2000);
+ m_spritelist = std::make_unique<tempsprite[]>(0x2000);
}
@@ -64,7 +64,7 @@ spriteram is being tested, take no notice of that.]
********************************************************/
-void othunder_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, const int *primasks, int y_offs )
+void othunder_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, const int *primasks, int y_offs)
{
uint16_t *spritemap = (uint16_t *)memregion("user1")->base();
uint16_t tile_mask = (m_gfxdecode->gfx(0)->elements()) - 1;
@@ -78,7 +78,7 @@ void othunder_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap,
/* pdrawgfx() needs us to draw sprites front to back, so we have to build a list
while processing sprite ram and then draw them all at the end */
- struct othunder_tempsprite *sprite_ptr = m_spritelist.get();
+ struct tempsprite *sprite_ptr = m_spritelist.get();
for (offs = (m_spriteram.bytes() / 2) - 4; offs >= 0; offs -= 4)
{
@@ -200,7 +200,7 @@ logerror("Sprite number %04x had %02x invalid chunks\n",tilenum,bad_chunks);
SCREEN REFRESH
**************************************************************/
-uint32_t othunder_state::screen_update_othunder(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+uint32_t othunder_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int layer[3];