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Diffstat (limited to 'src/mame/video/namcos22.cpp')
-rw-r--r-- | src/mame/video/namcos22.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mame/video/namcos22.cpp b/src/mame/video/namcos22.cpp index b0f99df0f73..f6a2da6dbc3 100644 --- a/src/mame/video/namcos22.cpp +++ b/src/mame/video/namcos22.cpp @@ -4,12 +4,8 @@ * video hardware for Namco System22 * * TODO: - * - * - emulate slave dsp! * - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures. The glitch may be in MAME core: * it used to be much worse with the legacy_poly_manager - * - tokyowar tanks are not shootable, same for timecris helicopter, there's still a very small hitbox but almost impossible to hit. - * is this related to dsp? or cpu? * - find out how/where vics num_sprites is determined exactly, currently a workaround is needed for airco22b and dirtdash * - improve ss22 fogging: * + scene changes too rapidly sometimes, eg. dirtdash snow level finish (see attract), or aquajet going down the waterfall |