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-rw-r--r--src/mame/video/namcos22.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mame/video/namcos22.cpp b/src/mame/video/namcos22.cpp
index b0f99df0f73..f6a2da6dbc3 100644
--- a/src/mame/video/namcos22.cpp
+++ b/src/mame/video/namcos22.cpp
@@ -4,12 +4,8 @@
* video hardware for Namco System22
*
* TODO:
- *
- * - emulate slave dsp!
* - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures. The glitch may be in MAME core:
* it used to be much worse with the legacy_poly_manager
- * - tokyowar tanks are not shootable, same for timecris helicopter, there's still a very small hitbox but almost impossible to hit.
- * is this related to dsp? or cpu?
* - find out how/where vics num_sprites is determined exactly, currently a workaround is needed for airco22b and dirtdash
* - improve ss22 fogging:
* + scene changes too rapidly sometimes, eg. dirtdash snow level finish (see attract), or aquajet going down the waterfall