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Diffstat (limited to 'src/mame/video/ms32.cpp')
-rw-r--r--src/mame/video/ms32.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/video/ms32.cpp b/src/mame/video/ms32.cpp
index 08aac4de5fc..e9ccaaaa417 100644
--- a/src/mame/video/ms32.cpp
+++ b/src/mame/video/ms32.cpp
@@ -18,7 +18,7 @@ priority should be given to
#include "includes/ms32.h"
-// kirarast, tp2m32, and 47pie2 require the sprites in a different order
+// kirarast, tp2m32, and suchie2 require the sprites in a different order
/********** Tilemaps **********/
@@ -91,8 +91,8 @@ void ms32_state::video_start()
/* i hate per game patches...how should priority really work? tetrisp2.c ? i can't follow it */
if (!strcmp(machine().system().name,"kirarast")) m_reverse_sprite_order = 0;
if (!strcmp(machine().system().name,"tp2m32")) m_reverse_sprite_order = 0;
- if (!strcmp(machine().system().name,"47pie2")) m_reverse_sprite_order = 0;
- if (!strcmp(machine().system().name,"47pie2o")) m_reverse_sprite_order = 0;
+ if (!strcmp(machine().system().name,"suchie2")) m_reverse_sprite_order = 0;
+ if (!strcmp(machine().system().name,"suchie2o")) m_reverse_sprite_order = 0;
if (!strcmp(machine().system().name,"hayaosi3")) m_reverse_sprite_order = 0;
if (!strcmp(machine().system().name,"bnstars")) m_reverse_sprite_order = 0;
if (!strcmp(machine().system().name,"wpksocv2")) m_reverse_sprite_order = 0;