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-rw-r--r--src/mame/video/hng64_3d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/video/hng64_3d.hxx b/src/mame/video/hng64_3d.hxx
index b0d711a3216..45ed1c0f685 100644
--- a/src/mame/video/hng64_3d.hxx
+++ b/src/mame/video/hng64_3d.hxx
@@ -742,7 +742,7 @@ void hng64_state::recoverPolygonBlock(const uint16_t* packet, int& numPolys)
// TODO: We can eliminate this step with a matrix stack (maybe necessary?)
// Note: fatfurwa's helicopter tracking in scene 3 of its intro shows one of these matrices isn't quite correct
setIdentity(m_modelViewMatrix);
- if (m_mcu_type != SAMSHO_MCU)
+ if (!m_samsho64_3d_hack)
{
// The sams64 games transform the geometry in front of a stationary camera.
// This is fine in sams64_2, since it never calls the 'camera transformation' function