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Diffstat (limited to 'src/mame/video/gaelco_wrally_sprites.cpp')
-rw-r--r--src/mame/video/gaelco_wrally_sprites.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/video/gaelco_wrally_sprites.cpp b/src/mame/video/gaelco_wrally_sprites.cpp
index 6ce719939c9..c865e658a66 100644
--- a/src/mame/video/gaelco_wrally_sprites.cpp
+++ b/src/mame/video/gaelco_wrally_sprites.cpp
@@ -41,13 +41,13 @@ void gaelco_wrally_sprites_device::device_reset()
0 | x------- -------- | flipy
1 | xxxxxxxx xxxxxxxx | unknown
-
- 2 | ------xx xxxxxxxx | x position
- 2 | --xxxx-- -------- | sprite color (low 4 bits)
- 2 | -x------ -------- | shadows/highlights (see below)
+
+ 2 | ------xx xxxxxxxx | x position
+ 2 | --xxxx-- -------- | sprite color (low 4 bits)
+ 2 | -x------ -------- | shadows/highlights (see below)
2 | x------- -------- | not used?
-
- 3 | --xxxxxx xxxxxxxx | sprite code
+
+ 3 | --xxxxxx xxxxxxxx | sprite code
3 | xx------ -------- | not used?
For shadows/highlights, the tile color below the sprite will be set using a
@@ -133,7 +133,7 @@ void gaelco_wrally_sprites_device::draw_sprites(const rectangle &cliprect, uint1
// if there's already a sprite pixel use the existing priority value? (or you get a glitch against the start line arch at the start of a night stage) possibly because existing priority scheme is bogus?
// this causes a slight shadow of your car to be visible as you pass through the arch instead, but looking at 14:01 in this video seems to show the same on a PCB https://www.youtube.com/watch?v=vZUUK8c-GZ0
- if (src_color != 0)
+ if (src_color != 0)
{
*pixel = src_color |= ((gfx_pen - 8) << 12) | 0x200;
}
@@ -167,7 +167,7 @@ void gaelco_wrally_sprites_device::mix_sprites(bitmap_ind16 &bitmap, const recta
if (pridat == priority)
{
const int shadow = (spriteptr[x] & 0x200) >> 9;
-
+
if (!shadow)
{
const uint16_t pendat = (spriteptr[x] & 0xff);