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Diffstat (limited to 'src/mame/video/decocass.cpp')
-rw-r--r-- | src/mame/video/decocass.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mame/video/decocass.cpp b/src/mame/video/decocass.cpp index 525713c6cfc..8fca6755838 100644 --- a/src/mame/video/decocass.cpp +++ b/src/mame/video/decocass.cpp @@ -743,6 +743,7 @@ uint32_t decocass_state::screen_update_decocass(screen_device &screen, bitmap_in // LS148 @ 2B (DSP-8 board) sets pen priority // priority 0: foreground - should be drawn last in some cases? what breaks with it here? + // DSP-8 schematics indicate that this should be priority 4, but that breaks Tornado and Pro Tennis and Mission X (priority vs boats) m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); // priority 1: sprites @@ -751,8 +752,5 @@ uint32_t decocass_state::screen_update_decocass(screen_device &screen, bitmap_in // priority 2 & 3: missiles draw_missiles(bitmap, cliprect, 1, 0, m_colorram, 0x20); - // priority 4: foreground - drawing this here breaks Tornado and Pro Tennis and Mission X (priority vs boats) - //m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); - return 0; } |