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Diffstat (limited to 'src/mame/video/cps1.cpp')
-rw-r--r--src/mame/video/cps1.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mame/video/cps1.cpp b/src/mame/video/cps1.cpp
index 0229acb5188..6c0fb44f910 100644
--- a/src/mame/video/cps1.cpp
+++ b/src/mame/video/cps1.cpp
@@ -442,6 +442,8 @@ The games seem to use them to mark platforms, kill zones and no-go areas.
#include "emu.h"
#include "includes/cps1.h"
+#include <algorithm>
+
#define VERBOSE 0
/********************************************************************
@@ -2272,7 +2274,7 @@ void cps_state::video_start()
m_bg_tilemap[2] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cps_state::get_tile2_info),this), tilemap_mapper_delegate(FUNC(cps_state::tilemap2_scan),this), 32, 32, 64, 64);
/* create empty tiles */
- memset(m_empty_tile, 0x0f, sizeof(m_empty_tile));
+ std::fill(std::begin(m_empty_tile), std::end(m_empty_tile), 0x0f);
/* front masks will change at runtime to handle sprite occluding */
cps1_update_transmasks();