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-rw-r--r--src/mame/video/bosco.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mame/video/bosco.cpp b/src/mame/video/bosco.cpp
index c86e76ed1a9..ce688fc48d9 100644
--- a/src/mame/video/bosco.cpp
+++ b/src/mame/video/bosco.cpp
@@ -2,10 +2,15 @@
// copyright-holders:Nicola Salmoria
/***************************************************************************
- video.c
-
Functions to emulate the video hardware of the machine.
+ Bullet vs tilemap offsets are correct when compared with PCB videos
+ (both playfield area, and radar area). Bullet vs sprite offsets are also
+ correct.
+
+ The radar area is offset by 3 pixels, also confirmed with PCB video when
+ it does the VRAM check.
+
***************************************************************************/
#include "emu.h"