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-rw-r--r--src/mame/machine/xavix.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/machine/xavix.cpp b/src/mame/machine/xavix.cpp
index 1731bd77b96..9c1089742cb 100644
--- a/src/mame/machine/xavix.cpp
+++ b/src/mame/machine/xavix.cpp
@@ -37,7 +37,8 @@ WRITE8_MEMBER(xavix_state::rom_dmatrg_w)
// many games explicitly want to access with the high bank bit set, so probably the same logic as when grabbing tile data
// we have to be careful here or we get the zero page memory read, hence not just using read8 on the whole space
// this again probably indicates there is 'data space' where those don't appear
- uint8_t dat = m_maincpu->read_full_data_sp(m_tmpaddress);
+ //uint8_t dat = m_maincpu->read_full_data_sp(m_tmpaddress);
+ uint8_t dat = read_full_data_sp_bypass(m_tmpaddress);
m_maincpu->write_full_data(dest+i, dat);
}