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-rw-r--r--src/mame/machine/taitoio_yoke.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/machine/taitoio_yoke.cpp b/src/mame/machine/taitoio_yoke.cpp
index 9493352e520..5e55f11ea68 100644
--- a/src/mame/machine/taitoio_yoke.cpp
+++ b/src/mame/machine/taitoio_yoke.cpp
@@ -4,14 +4,14 @@
Taito Yoke + Throttle Flight device
- Used in Midnight Landing, Top Landing and Air Inferno
+ Used in Midnight Landing, Top Landing and Air Inferno
TODO:
- Custom part #;
- - Air Inferno uses different limit types (helicopter inputs?), might be
- worth doing a subclass of this;
- - Get dead zones from actual HW (currently hardlocked to 0x20);
-
+ - Air Inferno uses different limit types (helicopter inputs?), might be
+ worth doing a subclass of this;
+ - Get dead zones from actual HW (currently hardlocked to 0x20);
+
***************************************************************************/
#include "emu.h"
@@ -99,7 +99,7 @@ READ16_MEMBER( taitoio_yoke_device::throttle_r )
READ_LINE_MEMBER( taitoio_yoke_device::slot_down_r )
{
uint16_t throttle = ioport("THROTTLE")->read();
-
+
return (throttle & 0xe00) == 0x600;
}
@@ -127,13 +127,13 @@ READ_LINE_MEMBER( taitoio_yoke_device::handle_right_r )
READ_LINE_MEMBER( taitoio_yoke_device::handle_up_r )
{
uint16_t y = ioport("STICK_Y")->read();
-
+
return (y & 0xe00) == 0x800;
}
READ_LINE_MEMBER( taitoio_yoke_device::handle_down_r )
{
uint16_t y = ioport("STICK_Y")->read();
-
+
return (y & 0xe00) == 0x600;
}