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-rw-r--r--src/mame/machine/seibucop/seibucop.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/machine/seibucop/seibucop.cpp b/src/mame/machine/seibucop/seibucop.cpp
index 50efbf83cac..eb557abc909 100644
--- a/src/mame/machine/seibucop/seibucop.cpp
+++ b/src/mame/machine/seibucop/seibucop.cpp
@@ -37,10 +37,11 @@
(when i.e. first boss goes to bottom of the screen and become unreachable)
- (btanb) Throw is made by quickly double jumping (!)
Heated Barrel
+ - (btanb) if player moves in diagonal a bogus projectile is fired.
- gives random value to hi-score if you continue (only the first time, not a bug?);
- (fixed) throws random address exceptions at level 3 and above, a RAM address arrives corrupt in the snippet at 0x136a;
- (fixed) some corrupt sprites, probably a non-fatal version of the one above;
- - stage 2 boss attacks only in vertical (regressed with the 130e / 3b30 / 42c2 command merge);
+ - (fixed) stage 2 boss attacks only in vertical (regressed with the 130e / 3b30 / 42c2 command merge);
- (fixed) level 3+ boss movements looks wrong;
- stage 3 "homing" missiles doesn't seem to like our 6200 hookup here, except it's NOT 6200!?
- (fixed) barrels seen in later levels seems to fail an axis aligned bounding box, not unlike Legionnaire.