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-rw-r--r--src/mame/drivers/wpc_an.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/drivers/wpc_an.cpp b/src/mame/drivers/wpc_an.cpp
index f9fdbf8260b..8e33acba64d 100644
--- a/src/mame/drivers/wpc_an.cpp
+++ b/src/mame/drivers/wpc_an.cpp
@@ -3,18 +3,18 @@
/*
Williams WPC (Alpha Numeric)
- Note: It is possible to get funhouse (fh_l3 at least) in-game by coining it up, then holding the following keys,
- and pressing the start button, or else you get "PINBALL MISSING":
- W (right ball shooter, c6 r2)
- E (right trough, c6 r3)
- [ (dummy jaw opto, c5 r1)
- ] (right outlane, c5 r2)
- \ (right slingshot kicker, c5 r3)
- It's possible not all of these are strictly necessary to make it work.
-
- TODO: replace the 8x8 pinball input matrix keymap by some sort of common interface for the williams system 6, 9, 10, 11 and wpc_an;
- while the actual purpose of the switches differ per machine (and some machines like wpc_an have one switch permanently closed as a test switch),
- the entire matrix should be mapped to keyboard keys, there are more than enough keys on a 104 key keyboard to do it, even avoiding MAME's reserved keys.
+ Note: It is possible to get funhouse (fh_l3 at least) in-game by coining it up, then holding the following keys,
+ and pressing the start button, or else you get "PINBALL MISSING":
+ W (right ball shooter, c6 r2)
+ E (right trough, c6 r3)
+ [ (dummy jaw opto, c5 r1)
+ ] (right outlane, c5 r2)
+ \ (right slingshot kicker, c5 r3)
+ It's possible not all of these are strictly necessary to make it work.
+
+ TODO: replace the 8x8 pinball input matrix keymap by some sort of common interface for the williams system 6, 9, 10, 11 and wpc_an;
+ while the actual purpose of the switches differ per machine (and some machines like wpc_an have one switch permanently closed as a test switch),
+ the entire matrix should be mapped to keyboard keys, there are more than enough keys on a 104 key keyboard to do it, even avoiding MAME's reserved keys.
*/