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-rw-r--r--src/mame/drivers/vt1682.cpp41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/mame/drivers/vt1682.cpp b/src/mame/drivers/vt1682.cpp
index 7bbd58c9284..1a4a8444e42 100644
--- a/src/mame/drivers/vt1682.cpp
+++ b/src/mame/drivers/vt1682.cpp
@@ -623,19 +623,6 @@ private:
required_ioport m_io_p4;
};
-class zone40_state : public vt_vt1682_state
-{
-public:
- zone40_state(const machine_config& mconfig, device_type type, const char* tag) :
- vt_vt1682_state(mconfig, type, tag)
- { }
-
- void init_zone40();
-
-protected:
-
-private:
-};
void vt_vt1682_state::video_start()
{
@@ -5422,9 +5409,6 @@ static INPUT_PORTS_START( intec )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
-static INPUT_PORTS_START( zone40 )
-INPUT_PORTS_END
-
// this controller code is just designed to feed the games with data they're happy with, it probably has no grounds in reality
// as I don't know how they really work. presumably wireless with timeouts, sending signals for brief periods that need to be
// picked up on, although that said, there are some very short (128 read on status) timeout loops in the code that will force
@@ -5521,8 +5505,6 @@ WRITE8_MEMBER(intec_interact_state::portb_w)
-
-
void intec_interact_state::intech_interact(machine_config& config)
{
vt_vt1682_state::vt_vt1682(config);
@@ -5572,26 +5554,3 @@ CONS( 200?, ii32in1, 0, 0, intech_interact, intec, intec_interact_state,
// Intec Interact Infrazone 15 Shooting Games, 42 Mi kara, 96 Arcade Games + more should run here too
// MiWi(2?) and other Mi Kara units should fit here as well
-
-
-void zone40_state::init_zone40()
-{
- uint16_t *ROM = (uint16_t*)memregion("mainrom")->base();
- int size = memregion("mainrom")->bytes();
-
- for (int i = 0; i < size/2; i++)
- {
- ROM[i] = ROM[i] ^ 0xbb88;
- }
-}
-
-ROM_START( zone40 )
- ROM_REGION( 0x4000000, "mainrom", ROMREGION_ERASE00 )
- ROM_LOAD16_WORD_SWAP( "zone40.bin", 0x0000, 0x4000000, CRC(4ba1444f) SHA1(de83046ab93421486668a247972ad6d3cda19440) )
-
- // possible undumped internal ROM
-ROM_END
-
-// this has higher resolution version (320 pixel width) of many of the same games, and twice the usual capacity vt1682 can address, so while it can't be vt1682 it's most likely something related
-// probably an evolution of it even if the first 0x8000 block is blanked out like many SunPlus systems
-CONS( 2009, zone40, 0, 0, vt_vt1682, zone40, zone40_state, init_zone40, "Jungle Soft / Ultimate Products (HK) Ltd", "Zone 40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )