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Diffstat (limited to 'src/mame/drivers/tankbust.cpp')
-rw-r--r--src/mame/drivers/tankbust.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/drivers/tankbust.cpp b/src/mame/drivers/tankbust.cpp
index c6efd1883ee..97e2871a558 100644
--- a/src/mame/drivers/tankbust.cpp
+++ b/src/mame/drivers/tankbust.cpp
@@ -195,16 +195,16 @@ void tankbust_state::main_map(address_map &map)
map(0x0000, 0x5fff).rom();
map(0x6000, 0x9fff).bankr("bank1");
map(0xa000, 0xbfff).bankr("bank2");
- map(0xc000, 0xc7ff).ram().w(this, FUNC(tankbust_state::background_videoram_w)).share("videoram");
- map(0xc800, 0xcfff).ram().w(this, FUNC(tankbust_state::background_colorram_w)).share("colorram");
- map(0xd000, 0xd7ff).ram().w(this, FUNC(tankbust_state::txtram_w)).share("txtram");
+ map(0xc000, 0xc7ff).ram().w(FUNC(tankbust_state::background_videoram_w)).share("videoram");
+ map(0xc800, 0xcfff).ram().w(FUNC(tankbust_state::background_colorram_w)).share("colorram");
+ map(0xd000, 0xd7ff).ram().w(FUNC(tankbust_state::txtram_w)).share("txtram");
map(0xd800, 0xd8ff).ram().share("spriteram");
- map(0xe000, 0xe007).rw(this, FUNC(tankbust_state::debug_output_area_r), FUNC(tankbust_state::e0xx_w));
- map(0xe800, 0xe800).portr("INPUTS").w(this, FUNC(tankbust_state::yscroll_w));
+ map(0xe000, 0xe007).rw(FUNC(tankbust_state::debug_output_area_r), FUNC(tankbust_state::e0xx_w));
+ map(0xe800, 0xe800).portr("INPUTS").w(FUNC(tankbust_state::yscroll_w));
map(0xe801, 0xe801).portr("SYSTEM");
map(0xe802, 0xe802).portr("DSW");
- map(0xe801, 0xe802).w(this, FUNC(tankbust_state::xscroll_w));
- map(0xe803, 0xe803).rw(this, FUNC(tankbust_state::some_changing_input), FUNC(tankbust_state::soundlatch_w)); /*unknown. Game expects this to change so this is not player input */
+ map(0xe801, 0xe802).w(FUNC(tankbust_state::xscroll_w));
+ map(0xe803, 0xe803).rw(FUNC(tankbust_state::some_changing_input), FUNC(tankbust_state::soundlatch_w)); /*unknown. Game expects this to change so this is not player input */
map(0xe804, 0xe804).nopw(); /* watchdog ? ; written in long-lasting loops */
map(0xf000, 0xf7ff).ram();
//AM_RANGE(0xf800, 0xffff) AM_READ(read_from_unmapped_memory) /* a bug in game code ? */