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Diffstat (limited to 'src/mame/drivers/talkingfb.cpp')
-rw-r--r-- | src/mame/drivers/talkingfb.cpp | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/src/mame/drivers/talkingfb.cpp b/src/mame/drivers/talkingfb.cpp new file mode 100644 index 00000000000..b1070044ea4 --- /dev/null +++ b/src/mame/drivers/talkingfb.cpp @@ -0,0 +1,264 @@ +// license:BSD-3-Clause +// copyright-holders:hap +// thanks-to:Kevin Horton +/****************************************************************************** + +Parker Brothers Superstar Lineup Talking Football + +Hardware notes: +- PCB label KPT-410 REV B1 (*KPT = Kenner Parker Toys) +- 80C31 MCU @ 12MHz +- 2KB RAM, 256KB ROM, 2 cartridge slots +- two 20-button keypads + +Like Baseball, The ROM chip has (C) Tonka. +The speech driver is by Mozer, the ROM data includes employees names. + +The cartridge slots are probably meant for extra teams. I can't find anything +about it in the manual or any proof that cartridges were released for this. +Maybe the toy went out of production soon after release. + +The game includes formation cards, refer to the manual on which number is which strategy. + +TODO: +- add cartridge slots (no need if no carts exist?) +- verify keypad (everything seems ok, but "Pursue" and "Go For Turnover" might + be swapped, their function is nearly identical so it's hard to test) + +******************************************************************************/ + +#include "emu.h" +#include "cpu/mcs51/mcs51.h" +#include "sound/dac.h" +#include "sound/volt_reg.h" +#include "speaker.h" + + +namespace { + +class talkingfb_state : public driver_device +{ +public: + talkingfb_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_rom(*this, "maincpu"), + m_inputs(*this, "IN.%u", 0) + { } + + void talkingfb(machine_config &config); + +protected: + virtual void machine_start() override; + +private: + // devices/pointers + required_device<mcs51_cpu_device> m_maincpu; + required_region_ptr<u8> m_rom; + required_ioport_array<5> m_inputs; + + void main_map(address_map &map); + void main_io(address_map &map); + + u8 m_bank; + u8 m_inp_mux; + + // I/O handlers + DECLARE_WRITE8_MEMBER(bank_w); + template<int Psen> DECLARE_READ8_MEMBER(bank_r); + DECLARE_WRITE8_MEMBER(input_w); + DECLARE_READ8_MEMBER(input_r); +}; + +void talkingfb_state::machine_start() +{ + // zerofill + m_bank = 0; + m_inp_mux = 0; + + // register for savestates + save_item(NAME(m_bank)); + save_item(NAME(m_inp_mux)); +} + + + +/****************************************************************************** + I/O +******************************************************************************/ + +WRITE8_MEMBER(talkingfb_state::bank_w) +{ + // d0-d2: upper rom bank + // d3-d5: upper rom enable (bus conflict possible) + // d3: cart slot 1, d4: cart slot 2, d5: internal rom + m_bank = data; +} + +template<int Psen> +READ8_MEMBER(talkingfb_state::bank_r) +{ + u32 hi = (m_bank & 7) << 15; + u8 data = (m_bank & 0x20) ? 0xff : m_rom[offset | hi]; + + // cartridge slots are only enabled if PSEN is high + // TODO + + return data; +} + +WRITE8_MEMBER(talkingfb_state::input_w) +{ + // d3-d7: input mux + m_inp_mux = data >> 3; +} + +READ8_MEMBER(talkingfb_state::input_r) +{ + u8 data = 0; + + // multiplexed inputs + for (int i = 0; i < 5; i++) + if (BIT(~m_inp_mux, i)) + data |= m_inputs[i]->read(); + + return ~data; +} + + + +/****************************************************************************** + Address Maps +******************************************************************************/ + +void talkingfb_state::main_map(address_map &map) +{ + map(0x0000, 0x7fff).rom(); + map(0x8000, 0xffff).r(FUNC(talkingfb_state::bank_r<0>)); +} + +void talkingfb_state::main_io(address_map &map) +{ + map(0x0000, 0x07ff).mirror(0x3800).ram(); + map(0x4000, 0x4000).mirror(0x3fff).rw(FUNC(talkingfb_state::input_r), FUNC(talkingfb_state::input_w)); + map(0x8000, 0xffff).r(FUNC(talkingfb_state::bank_r<1>)); +} + + + +/****************************************************************************** + Input Ports +******************************************************************************/ + +/* keypad layout is like this: (P1 = Home, P2 = Away, both keypads are same) + +OFFENSIVE [1 [2 [3 DEFENSIVE + ACTION HB] FB] ST] ACTION + +[SCRAM/ [SCORE] [4 [5 [6 [PURSUE] + EVADE] FL] WR] TE] + +[PASS OUT/ [TIME [7] [8 [9] [GO FOR + RUN OUT] OUT] SE] TURNOVER] + +[CHECK OFF [REPLAY] [YES/ [0 [NO/ + TO BACK] ENTER] DEMO] CANCEL] + +*/ + +static INPUT_PORTS_START( talkingfb ) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("P2 Pursue") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("P2 Scram / Evade") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("P2 Pass Out / Run Out") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("P2 Check Off To Back") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("P1 Pursue") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("P1 Scram / Evade") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("P1 Pass Out / Run Out") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("P1 Check Off To Back") + + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("P2 Go For Turnover") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("P2 Score") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("P2 Time Out") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("P2 Replay") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("P1 Go For Turnover") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("P1 Score") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("P1 Time Out") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("P1 Replay") + + PORT_START("IN.2") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("P2 1 / HB") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("P2 4 / FL") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("P2 7") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("P2 Yes / Enter") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("P1 1 / HB") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("P1 4 / FL") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("P1 7") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("P1 Yes / Enter") + + PORT_START("IN.3") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("P2 2 / FB") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("P2 5 / WR") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("P2 8 / SE") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("P2 0 / Demo") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("P1 2 / FB") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("P1 5 / WR") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("P1 8 / SE") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("P1 0 / Demo") + + PORT_START("IN.4") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("P2 3 / ST") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("P2 6 / TE") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("P2 9") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("P2 No / Cancel") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("P1 3 / ST") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("P1 6 / TE") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("P1 9") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("P1 No / Cancel") +INPUT_PORTS_END + + + +/****************************************************************************** + Machine Configs +******************************************************************************/ + +void talkingfb_state::talkingfb(machine_config &config) +{ + /* basic machine hardware */ + I80C31(config, m_maincpu, 12_MHz_XTAL); + m_maincpu->set_addrmap(AS_PROGRAM, &talkingfb_state::main_map); + m_maincpu->set_addrmap(AS_IO, &talkingfb_state::main_io); + m_maincpu->port_out_cb<1>().set("dac", FUNC(dac_8bit_r2r_device::write)); + m_maincpu->port_out_cb<3>().set(FUNC(talkingfb_state::bank_w)); + + /* sound hardware */ + SPEAKER(config, "speaker").front_center(); + DAC_8BIT_R2R(config, "dac").add_route(ALL_OUTPUTS, "speaker", 0.5); + voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref")); + vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); + vref.add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT); +} + + + +/****************************************************************************** + ROM Definitions +******************************************************************************/ + +ROM_START( talkingfb ) + ROM_REGION( 0x40000, "maincpu", 0 ) + ROM_LOAD("sp17492-001", 0x0000, 0x40000, CRC(d03851c6) SHA1(e8ac9c342bee987657c3c18f24d466b3906d6fb0) ) // Sharp LH532378 +ROM_END + +} // anonymous namespace + + + +/****************************************************************************** + Drivers +******************************************************************************/ + +// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS +CONS( 1989, talkingfb, 0, 0, talkingfb, talkingfb, talkingfb_state, empty_init, "Parker Brothers", "Superstar Lineup Talking Football", MACHINE_SUPPORTS_SAVE ) |