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-rw-r--r--src/mame/drivers/taito_z.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mame/drivers/taito_z.cpp b/src/mame/drivers/taito_z.cpp
index 6005149aba5..093768a1231 100644
--- a/src/mame/drivers/taito_z.cpp
+++ b/src/mame/drivers/taito_z.cpp
@@ -13,7 +13,6 @@ Nicola Salmoria. Thanks to Richard Bush and the Raine team, whose open
source was very helpful in many areas particularly the sprites.)
-
The Taito Z system has a number of similarities with the Taito F2 system,
and uses some of the same custom Taito components.
@@ -83,7 +82,7 @@ Taito Sound PCB J1100137A K1100314A:
Notes: B33-30 is a OKI M27512-15
-Taito Video Baord PCB J1100139A K1100316A:
+Taito Video Board PCB J1100139A K1100316A:
B33-03 TC0050VDZ TC0050VDZ TC0050VDZ
B33-04
@@ -858,7 +857,7 @@ Strange page in test mode which lets you alter all sorts of settings,
may relate to sit-in cockpit version. Can't find a dip that disables
this. <- Test Mode 1? That's used for lamps and motor testing... -AS
-Motors (located at the 0xe000**) are mirrored, they uses both bytes of a
+Motors (located at the 0xe000**) are mirrored, they use both bytes of a
word, the high one is used during gameplay and the other one is used on service
mode. The gameplay port is xor'ed (!).
It works like this:
@@ -882,6 +881,9 @@ in the upright version), they lights when the player gets hit and/or if he's dyi
Aqua Jack
---------
+Some wrong colors. Hovercraft body should be red. 1st level sky/water
+should be blue.
+
Sprites left on screen under hiscore table. Deliberate? Or is there
a sprite disable bit somewhere.