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-rw-r--r--src/mame/drivers/stfight.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mame/drivers/stfight.cpp b/src/mame/drivers/stfight.cpp
index 9cb5ffbfda8..03dcf36c86a 100644
--- a/src/mame/drivers/stfight.cpp
+++ b/src/mame/drivers/stfight.cpp
@@ -248,7 +248,8 @@ TODO:
- stfight/empcity YM2203s should be clocked at 1.5MHz but this results in
the sound and music being 1/3 of the pitch they should be. The game never
writes the YM2203s' divider registers yet other games (e.g. Lock-On)
- suggest the default values are correct. What *is* going on here?
+ suggest the default values are correct.
+ cshootert however, sounds too high-pitched at 1.5MHz*3.
- Each version of empcity/stfight has a different protection code stored in the
MCU (at $1D2) so each 68705 will need to be dumped.
We currently use hacked versions of the empcityu MCU for each different set.
@@ -472,7 +473,7 @@ static MACHINE_CONFIG_START( stfight_base )
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
- // HACK! These should be clocked at 1.5Mhz (see TODO list)
+ // YM2203_PITCH_HACK - These should be clocked at 1.5Mhz (see TODO list)
MCFG_SOUND_ADD("ym1", YM2203, XTAL_12MHz / 8 * 3)
MCFG_SOUND_ROUTE(0, "mono", 0.15)
MCFG_SOUND_ROUTE(1, "mono", 0.15)