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Diffstat (limited to 'src/mame/drivers/stfight.cpp')
-rw-r--r-- | src/mame/drivers/stfight.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mame/drivers/stfight.cpp b/src/mame/drivers/stfight.cpp index 9cb5ffbfda8..03dcf36c86a 100644 --- a/src/mame/drivers/stfight.cpp +++ b/src/mame/drivers/stfight.cpp @@ -248,7 +248,8 @@ TODO: - stfight/empcity YM2203s should be clocked at 1.5MHz but this results in the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s' divider registers yet other games (e.g. Lock-On) - suggest the default values are correct. What *is* going on here? + suggest the default values are correct. + cshootert however, sounds too high-pitched at 1.5MHz*3. - Each version of empcity/stfight has a different protection code stored in the MCU (at $1D2) so each 68705 will need to be dumped. We currently use hacked versions of the empcityu MCU for each different set. @@ -472,7 +473,7 @@ static MACHINE_CONFIG_START( stfight_base ) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") - // HACK! These should be clocked at 1.5Mhz (see TODO list) + // YM2203_PITCH_HACK - These should be clocked at 1.5Mhz (see TODO list) MCFG_SOUND_ADD("ym1", YM2203, XTAL_12MHz / 8 * 3) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) |