diff options
Diffstat (limited to 'src/mame/drivers/sstrangr.cpp')
-rw-r--r-- | src/mame/drivers/sstrangr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/sstrangr.cpp b/src/mame/drivers/sstrangr.cpp index 6c11e59d8ab..c83a1ed145c 100644 --- a/src/mame/drivers/sstrangr.cpp +++ b/src/mame/drivers/sstrangr.cpp @@ -43,7 +43,7 @@ Chip# Type Sounds Made 64 EPROM 07 Player Explosion | 65 EPROM 08 Player Shoot then UFO Flying / -These are schematics available for Space Stranger but the scans are too small to read so completely useless. +There are schematics available for Space Stranger but the scans are too small to read so completely useless. There is another game known as 'Super Space Stranger' that has a service manual available with schematics. It is also known as 'Mark Stranger 2' and is a color version of the same game. There is a Super Space Stranger flyer that shows the game as b/w with color bars. The game has 'Super Space Stranger' @@ -315,7 +315,7 @@ Notes: All IC's shown. PCB video reference for Space Stranger 2: https://www.youtube.com/watch?v=mn8hCd_uqcI TODO: - * Using sound samples from Space Invaders (real PCB sounds virtually identical anwyay). Get schematics and use netlist instead. + * Using sound samples from Space Invaders (real PCB sounds virtually identical anyway). Get schematics and use netlist instead. * Fix attract mode and I/O test random sound (should be silent) * Screen should flash red when losing a life in Space Stranger 2 (see video reference) |