diff options
Diffstat (limited to 'src/mame/drivers/sprint8.cpp')
-rw-r--r-- | src/mame/drivers/sprint8.cpp | 38 |
1 files changed, 10 insertions, 28 deletions
diff --git a/src/mame/drivers/sprint8.cpp b/src/mame/drivers/sprint8.cpp index 1787e21f7cc..45b5b4dc6ba 100644 --- a/src/mame/drivers/sprint8.cpp +++ b/src/mame/drivers/sprint8.cpp @@ -9,7 +9,6 @@ Atari Sprint 8 driver #include "emu.h" #include "includes/sprint8.h" #include "cpu/m6800/m6800.h" -#include "speaker.h" @@ -96,14 +95,19 @@ WRITE8_MEMBER(sprint8_state::lockout_w) } -WRITE8_MEMBER(sprint8_state::int_reset_w) +WRITE_LINE_MEMBER(sprint8_state::int_reset_w) { - m_collision_reset = !(data & 1); + m_collision_reset = !state; if (m_collision_reset) m_maincpu->set_input_line(0, CLEAR_LINE); } +WRITE_LINE_MEMBER(sprint8_state::team_w) +{ + m_team = state; +} + static ADDRESS_MAP_START( sprint8_map, AS_PROGRAM, 8, sprint8_state ) AM_RANGE(0x0000, 0x00ff) AM_RAM @@ -117,14 +121,8 @@ static ADDRESS_MAP_START( sprint8_map, AS_PROGRAM, 8, sprint8_state ) AM_RANGE(0x1c10, 0x1c1f) AM_WRITEONLY AM_SHARE("pos_v_ram") AM_RANGE(0x1c20, 0x1c2f) AM_WRITEONLY AM_SHARE("pos_d_ram") AM_RANGE(0x1c30, 0x1c37) AM_WRITE(lockout_w) - AM_RANGE(0x1d00, 0x1d00) AM_WRITE(int_reset_w) - AM_RANGE(0x1d01, 0x1d01) AM_WRITE(crash_w) - AM_RANGE(0x1d02, 0x1d02) AM_WRITE(screech_w) - AM_RANGE(0x1d03, 0x1d03) AM_WRITENOP - AM_RANGE(0x1d04, 0x1d04) AM_WRITENOP - AM_RANGE(0x1d05, 0x1d05) AM_WRITEONLY AM_SHARE("team") - AM_RANGE(0x1d06, 0x1d06) AM_WRITE(attract_w) - AM_RANGE(0x1e00, 0x1e07) AM_WRITE(motor_w) + AM_RANGE(0x1d00, 0x1d07) AM_DEVWRITE("latch", f9334_device, write_d0) + AM_RANGE(0x1e00, 0x1e07) AM_DEVWRITE("motor", f9334_device, write_d0) AM_RANGE(0x1f00, 0x1f00) AM_WRITENOP /* probably a watchdog, disabled in service mode */ AM_RANGE(0x2000, 0x3fff) AM_ROM AM_RANGE(0xf800, 0xffff) AM_ROM @@ -479,23 +477,7 @@ static MACHINE_CONFIG_START( sprint8 ) MCFG_PALETTE_INDIRECT_ENTRIES(18) MCFG_PALETTE_INIT_OWNER(sprint8_state, sprint8) - /* sound hardware */ - /* the proper way is to hook up 4 speakers, but they are not really - * F/R/L/R speakers. Though you can pretend the 1-2 mix is the front. */ - MCFG_SPEAKER_ADD("speaker_1_2", 0.0, 0.0, 1.0) /* front */ - MCFG_SPEAKER_ADD("speaker_3_7", -0.2, 0.0, 1.0) /* left */ - MCFG_SPEAKER_ADD("speaker_5_6", 0.0, 0.0, -0.5) /* back */ - MCFG_SPEAKER_ADD("speaker_4_8", 0.2, 0.0, 1.0) /* right */ - - MCFG_SOUND_ADD("discrete", DISCRETE, 0) - MCFG_DISCRETE_INTF(sprint8) - MCFG_SOUND_ROUTE(0, "speaker_1_2", 1.0) - /* volumes on other channels defaulted to off, */ - /* user can turn them up if needed. */ - /* The game does not sound good with all channels mixed to stereo. */ - MCFG_SOUND_ROUTE(1, "speaker_3_7", 0.0) - MCFG_SOUND_ROUTE(2, "speaker_5_6", 0.0) - MCFG_SOUND_ROUTE(3, "speaker_4_8", 0.0) + MCFG_FRAGMENT_ADD(sprint8_audio) MACHINE_CONFIG_END |