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-rw-r--r--src/mame/drivers/sauro.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/sauro.cpp b/src/mame/drivers/sauro.cpp
index 472e6cd48dc..f7700e8bf17 100644
--- a/src/mame/drivers/sauro.cpp
+++ b/src/mame/drivers/sauro.cpp
@@ -82,14 +82,14 @@ Stephh's notes (based on the games Z80 code and some tests) :
(colors, Dip Switches, Inputs)
- When "Freeze" Dip Switch is ON, press START1 to freeze and START2 to unfreeze.
This setting (as well as others) must be defined before resetting the games.
- - On 'sauroa', "Test mode" crashes when trying to display "Difficult" ("Hard")
+ - On 'sauroa', "Test mode" crashes when trying to display "Difficult" ("Hard")
because the full string is 15 bytes long while other string are 14, so the 15th
- "char" is NOT 0x00 :
+ "char" is NOT 0x00 :
* 0xd49f : mask (0x30)
* 0xd4a0-0xd4a7 : offset of settings to display (4 x 2 bytes, LSB first) :
0xd58e, 0xd5a5, 0xd5bc, 0xd5d4
- On 'sauro' (the parent set), the "Test mode" works fine and displays the
- "Difficult" string.
+ On 'sauro' (the parent set), the "Test mode" works fine and displays the
+ "Difficult" string.
- Player 2 uses player 2 inputs only when "Cabinet" Dip Switch is set to "Cocktail"
(code at 0x2e40 : start reading inputs).