diff options
Diffstat (limited to 'src/mame/drivers/sauro.cpp')
-rw-r--r-- | src/mame/drivers/sauro.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/sauro.cpp b/src/mame/drivers/sauro.cpp index 472e6cd48dc..f7700e8bf17 100644 --- a/src/mame/drivers/sauro.cpp +++ b/src/mame/drivers/sauro.cpp @@ -82,14 +82,14 @@ Stephh's notes (based on the games Z80 code and some tests) : (colors, Dip Switches, Inputs) - When "Freeze" Dip Switch is ON, press START1 to freeze and START2 to unfreeze. This setting (as well as others) must be defined before resetting the games. - - On 'sauroa', "Test mode" crashes when trying to display "Difficult" ("Hard") + - On 'sauroa', "Test mode" crashes when trying to display "Difficult" ("Hard") because the full string is 15 bytes long while other string are 14, so the 15th - "char" is NOT 0x00 : + "char" is NOT 0x00 : * 0xd49f : mask (0x30) * 0xd4a0-0xd4a7 : offset of settings to display (4 x 2 bytes, LSB first) : 0xd58e, 0xd5a5, 0xd5bc, 0xd5d4 - On 'sauro' (the parent set), the "Test mode" works fine and displays the - "Difficult" string. + On 'sauro' (the parent set), the "Test mode" works fine and displays the + "Difficult" string. - Player 2 uses player 2 inputs only when "Cabinet" Dip Switch is set to "Cocktail" (code at 0x2e40 : start reading inputs). |