diff options
Diffstat (limited to 'src/mame/drivers/sag.cpp')
-rw-r--r-- | src/mame/drivers/sag.cpp | 106 |
1 files changed, 88 insertions, 18 deletions
diff --git a/src/mame/drivers/sag.cpp b/src/mame/drivers/sag.cpp index 7e0451e7cad..17b1f064de7 100644 --- a/src/mame/drivers/sag.cpp +++ b/src/mame/drivers/sag.cpp @@ -26,8 +26,8 @@ but Entex didn't release it. Their next console was the Adventure Vision. MAME external artwork is recommended for the per-game VFD overlays. For internal artwork, remember that the orientation can be rotated in the video options. -By default, the "home" side is at the bottom. This is the orientation for the -pack-in game Space Invader 2. But this makes Pinball and Baseball 4 upside-down. +By default, the "visitor" side is at the bottom. This is how most of the games +are played, Space Invader 2 is an exception. TODO: - add softwarelist? impractical with different MCUs, and no CPU inside console @@ -37,6 +37,7 @@ TODO: #include "emu.h" #include "cpu/hmcs40/hmcs40.h" +#include "cpu/tms1000/tms1400.h" #include "video/pwm.h" #include "sound/spkrdev.h" #include "speaker.h" @@ -97,6 +98,24 @@ private: DECLARE_READ16_MEMBER(read_d); }; +class tms1k_state : public base_state +{ +public: + tms1k_state(const machine_config &mconfig, device_type type, const char *tag) : + base_state(mconfig, type, tag), + m_maincpu(*this, "maincpu") + { } + + void sag(machine_config &config); + +private: + required_device<tms1k_base_device> m_maincpu; + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + /****************************************************************************** @@ -128,7 +147,7 @@ u8 base_state::read_inputs() } -// HD38800 type +// cartridge type 1: HD38800 WRITE8_MEMBER(hmcs40_state::write_r) { @@ -155,42 +174,70 @@ READ16_MEMBER(hmcs40_state::read_d) } +// cartridge type 2: TMS1670 + +WRITE16_MEMBER(tms1k_state::write_r) +{ + // R0: speaker out + m_speaker->level_w(data & 1); + + // R1-R12: vfd grid (0 and 7 unused) + // R13,R14: vfd plate 3,2 + m_grid = bitswap<14>(data,7,8,9,10,11,12,0,1,2,3,4,5,6,0) & 0x3f7e; + m_plate = (m_plate & 0xff0) | bitswap<2>(data,13,14) << 2; + update_display(); +} + +WRITE16_MEMBER(tms1k_state::write_o) +{ + // O0-O7: vfd plate 4-11 + m_plate = (m_plate & 0xf) | data << 4; + update_display(); +} + +READ8_MEMBER(tms1k_state::read_k) +{ + // K1-K4: multiplexed inputs + return read_inputs(); +} + + /****************************************************************************** Input Ports ******************************************************************************/ -static INPUT_PORTS_START( sag ) // P1 = Home (right side), P2 = Visitor (left side) +static INPUT_PORTS_START( sag ) // P1 = Visitor (left side), P2 = Home (right side) PORT_START("IN.0") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button 6") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Button 6") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Button 7") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Button 6") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button 6") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button 7") PORT_START("IN.1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button 5") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Button 5") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button 7") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Button 5") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button 5") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Button 7") PORT_START("IN.2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Button 4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Button 2") PORT_BIT( 0x04, 0x04, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, EQUALS, 0x00) // demo PORT_START("IN.3") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_NAME("P1 Button 3") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 3") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_NAME("P1 Button 1") PORT_CONFNAME( 0x04, 0x00, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x04, "2" ) PORT_START("IN.4") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Button 2") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 4") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 2") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Button 4") PORT_BIT( 0x04, 0x04, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, EQUALS, 0x01) // 1 player PORT_START("IN.5") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_NAME("P1 Button 1") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Button 1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_NAME("P1 Button 3") PORT_CONFNAME( 0x04, 0x04, "Game" ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) @@ -234,6 +281,17 @@ void hmcs40_state::sag(machine_config &config) shared(config); } +void tms1k_state::sag(machine_config &config) +{ + /* basic machine hardware */ + TMS1670(config, m_maincpu, 375000); // approximation - RC osc. R=47K, C=47pF + m_maincpu->k().set(FUNC(tms1k_state::read_k)); + m_maincpu->r().set(FUNC(tms1k_state::write_r)); + m_maincpu->o().set(FUNC(tms1k_state::write_o)); + + shared(config); +} + /****************************************************************************** @@ -258,6 +316,16 @@ ROM_START( sag_pb ) ROM_CONTINUE( 0x1e80, 0x0100 ) ROM_END +ROM_START( sag_fb4 ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "ftba_mp7573", 0x0000, 0x1000, CRC(b17dd9e3) SHA1(9c9e7a56643233ef2adff7b68a6df19e6ca176c2) ) // die label TMS1400, MP7573 + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_sag_fb4_output.pla", 0, 557, CRC(f15dc6a1) SHA1(ee11a64037895ac566e902b6b590ff62a7f703b0) ) +ROM_END + } // anonymous namespace @@ -270,3 +338,5 @@ ROM_END CONS( 1981, sag_si2, 0, 0, sag, sag, hmcs40_state, empty_init, "Entex", "Select-A-Game Machine: Space Invader 2", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING ) // suspect bad dump CONS( 1981, sag_bb4, 0, 0, sag, sag, hmcs40_state, empty_init, "Entex", "Select-A-Game Machine: Baseball 4", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) CONS( 1981, sag_pb, 0, 0, sag, sag, hmcs40_state, empty_init, "Entex", "Select-A-Game Machine: Pinball", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) + +CONS( 1981, sag_fb4, 0, 0, sag, sag, tms1k_state, empty_init, "Entex", "Select-A-Game Machine: Football 4", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) |