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path: root/src/mame/drivers/rallyx.cpp
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Diffstat (limited to 'src/mame/drivers/rallyx.cpp')
-rw-r--r--src/mame/drivers/rallyx.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/rallyx.cpp b/src/mame/drivers/rallyx.cpp
index ae9356b67f1..2f469c09906 100644
--- a/src/mame/drivers/rallyx.cpp
+++ b/src/mame/drivers/rallyx.cpp
@@ -763,13 +763,13 @@ static const gfx_layout dotlayout =
16*8
};
-static GFXDECODE_START( rallyx )
+static GFXDECODE_START( gfx_rallyx )
GFXDECODE_ENTRY( "gfx1", 0, rallyx_charlayout, 0, 64 )
GFXDECODE_ENTRY( "gfx1", 0, rallyx_spritelayout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, dotlayout, 64*4, 1 )
GFXDECODE_END
-static GFXDECODE_START( jungler )
+static GFXDECODE_START( gfx_jungler )
GFXDECODE_ENTRY( "gfx1", 0, jungler_charlayout, 0, 64 )
GFXDECODE_ENTRY( "gfx1", 0, jungler_spritelayout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, dotlayout, 64*4, 1 )
@@ -845,7 +845,7 @@ MACHINE_CONFIG_START(rallyx_state::rallyx)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, rallyx_state, rallyx_vblank_irq))
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", rallyx)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_rallyx)
MCFG_PALETTE_ADD("palette", 64*4+4)
MCFG_PALETTE_INDIRECT_ENTRIES(32)
@@ -897,7 +897,7 @@ MACHINE_CONFIG_START(rallyx_state::jungler)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, rallyx_state, jungler_vblank_irq))
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", jungler)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_jungler)
MCFG_PALETTE_ADD("palette", 64*4+4+64)
MCFG_PALETTE_INDIRECT_ENTRIES(32+64)
a> 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454
/* Mug Smashers (c)199? Electronic Devices (Italy) / 3D Games (England)
    driver by David Haywood - Dip Switches and Inputs by stephh

 a side scrolling beat-em-up, borrows ideas from Combatribes, including
 the music (apparently) and sound hardware!

 there is also a Spanish company logo in the graphic roms

 a 1990 copyright can be found in the sound program so its 1990 at the
 earliest

*/

/* working notes:

68k interrupts
lev 1 : 0x64 : 0000 0100 - just rte
lev 2 : 0x68 : 0000 0100 - just rte
lev 3 : 0x6c : 0000 0100 - just rte
lev 4 : 0x70 : 0000 0100 - just rte
lev 5 : 0x74 : 0000 0100 - just rte
lev 6 : 0x78 : 0000 0102 - vblank?
lev 7 : 0x7c : 0000 0100 - just rte

to fix:

attribute bits on bg tiles - what are they for?

is scrolling / bg placement 100% correct?


dsw note:

the DSW ports are a bit odd, from reading the test mode it appears the
board has 2 physical dipswitches, however these are mapped over multiple
real addresses, obviously this gives us two ways of dealing with them,
USE_FAKE_INPUT_PORTS is used at compile time to give an option of which
behavior we use .

*/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "sound/2151intf.h"
#include "sound/okim6295.h"
#include "includes/mugsmash.h"

WRITE16_MEMBER(mugsmash_state::mugsmash_reg2_w)
{
	m_regs2[offset] = data;
	//popmessage ("Regs2 %04x, %04x, %04x, %04x", m_regs2[0], m_regs2[1], m_regs2[2], m_regs2[3]);

	switch (offset)
	{
	case 1:
		soundlatch_byte_w(space, 1, data & 0xff);
		m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE );
		break;

	default:
		break;
	}

}


/* Ports mapping :

    $180000.w : 0123456789ABCDEF
                x---------------    right     (player 1)
                -x--------------    left      (player 1)
                --x-------------    up        (player 1)
                ---x------------    down      (player 1)
                ----x-----------    button 1  (player 1)
                -----x----------    button 2  (player 1)
                ------x---------    button 3  (player 1)
                -------x--------    start     (player 1)
                --------x-------    coin 1
                ---------x------    coin 2
                ----------x-----    unused
                -----------x----    unused
                ------------x---    SW1-7     ("Color Test")     *
                -------------x--    SW1-8     ("Draw SF.")       *
                --------------x-    unused
                ---------------x    unused

    $180002.w : 0123456789ABCDEF
                x---------------    right     (player 2)
                -x--------------    left      (player 2)
                --x-------------    up        (player 2)
                ---x------------    down      (player 2)
                ----x-----------    button 1  (player 2)
                -----x----------    button 2  (player 2)
                ------x---------    button 3  (player 2)
                -------x--------    start     (player 2)
                --------x-------    SW1-1     ("Test Mode")
                ---------x------    SW1-2     ("Coin/Credit")
                ----------x-----    SW1-3     ("Coin/Credit")
                -----------x----    SW1-4     ("Coin/Credit")
                ------------x---    SW1-5     ("Continue")
                -------------x--    SW1-6     ("Sound Test")     *
                --------------x-    unused
                ---------------x    unused

    $180004.w : 0123456789ABCDEF
                x---------------    unused
                -x--------------    unused
                --x-------------    unused
                ---x------------    unused
                ----x-----------    unused
                -----x----------    unused
                ------x---------    unused
                -------x--------    unused
                --------x-------    SW2-1     ("Sound Demo")
                ---------x------    SW2-2     ("Lives Num")
                ----------x-----    SW2-3     ("Lives Num")
                -----------x----    SW2-4     ("Not Used")
                ------------x---    SW2-5     ("Diff Level")
                -------------x--    SW2-6     ("Diff Level")
                --------------x-    unused
                ---------------x    unused

    $180006.w : 0123456789ABCDEF
                x---------------    unused
                -x--------------    unused
                --x-------------    unused
                ---x------------    unused
                ----x-----------    unused
                -----x----------    unused
                ------x---------    unused
                -------x--------    unused
                --------x-------    SW2-7     ("Draw Obj")       *
                ---------x------    SW2-8     ("Screen Pause")
                ----------x-----    unused
                -----------x----    unused
                ------------x---    unused
                -------------x--    unused
                --------------x-    unused
                ---------------x    unused

    * only available when you are in "test mode"

*/

#define USE_FAKE_INPUT_PORTS    0

#if USE_FAKE_INPUT_PORTS
READ16_MEMBER(mugsmash_state::mugsmash_input_ports_r)
{
	UINT16 data = 0xffff;

	switch (offset)
	{
		case 0 :
			data = (ioport("P1")->read() & 0xff) | ((ioport("DSW1")->read() & 0xc0) << 6) | ((ioport("IN0")->read() & 0x03) << 8);
			break;
		case 1 :
			data = (ioport("P2")->read() & 0xff) | ((ioport("DSW1")->read() & 0x3f) << 8);
			break;
		case 2 :
			data = ((ioport("DSW2")->read() & 0x3f) << 8);
			break;
		case 3 :
			data = ((ioport("DSW2")->read() & 0xc0) << 2);
			break;
	}

	return (data);
}
#endif

static ADDRESS_MAP_START( mugsmash_map, AS_PROGRAM, 16, mugsmash_state )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x080000, 0x080fff) AM_RAM_WRITE(mugsmash_videoram1_w) AM_SHARE("videoram1")
	AM_RANGE(0x082000, 0x082fff) AM_RAM_WRITE(mugsmash_videoram2_w) AM_SHARE("videoram2")
	AM_RANGE(0x0c0000, 0x0c0007) AM_WRITE(mugsmash_reg_w) AM_SHARE("regs1") /* video registers*/
	AM_RANGE(0x100000, 0x1005ff) AM_RAM_WRITE(paletteram_xRRRRRGGGGGBBBBB_word_w) AM_SHARE("paletteram")
	AM_RANGE(0x140000, 0x140007) AM_WRITE(mugsmash_reg2_w) AM_SHARE("regs2") /* sound + ? */
	AM_RANGE(0x1c0000, 0x1c3fff) AM_RAM /* main ram? */
	AM_RANGE(0x1c4000, 0x1cffff) AM_RAM
	AM_RANGE(0x200000, 0x203fff) AM_RAM AM_SHARE("spriteram") /* sprite ram */
#if USE_FAKE_INPUT_PORTS
	AM_RANGE(0x180000, 0x180007) AM_READ(mugsmash_input_ports_r)
#else
	AM_RANGE(0x180000, 0x180001) AM_READ_PORT("IN0")
	AM_RANGE(0x180002, 0x180003) AM_READ_PORT("IN1")
	AM_RANGE(0x180004, 0x180005) AM_READ_PORT("IN2")
	AM_RANGE(0x180006, 0x180007) AM_READ_PORT("IN3")
#endif
ADDRESS_MAP_END

static ADDRESS_MAP_START( mugsmash_sound_map, AS_PROGRAM, 8, mugsmash_state )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0x87ff) AM_RAM
	AM_RANGE(0x8800, 0x8801) AM_DEVREADWRITE("ymsnd", ym2151_device,read,write)
	AM_RANGE(0x9800, 0x9800) AM_DEVREADWRITE("oki", okim6295_device, read, write)
	AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_byte_r)
ADDRESS_MAP_END


#define MUGSMASH_PLAYER_INPUT( player, start ) \
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(player) \
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, start )


#if USE_FAKE_INPUT_PORTS
static INPUT_PORTS_START( mugsmash )
	PORT_START("P1")    /* Fake IN0 (player 1 inputs) */
	MUGSMASH_PLAYER_INPUT( 1, IPT_START1 )

	PORT_START("P2")    /* Fake IN1 (player 2 inputs) */
	MUGSMASH_PLAYER_INPUT( 2, IPT_START2 )

	PORT_START("IN0")   /* Fake IN2 (system inputs) */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("DSW1")  /* Fake IN3 (SW1) */
	PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_DIPLOCATION("DSW1:1")                  // SW1-1
	PORT_DIPNAME( 0x0e, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:2,3,4")           // SW1-2 to SW1-4
	PORT_DIPSETTING(    0x0c, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("DSW1:5")    // SW1-5
	PORT_DIPSETTING(    0x10, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x20, "Sound Test" ) PORT_DIPLOCATION("DSW1:6")             // SW1-6 (in "test mode" only)
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Color Test" ) PORT_DIPLOCATION("DSW1:7")             // SW1-7 (in "test mode" only)
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Draw SF." ) PORT_DIPLOCATION("DSW1:8")                   // SW1-8 (in "test mode" only)
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW2")  /* Fake IN4 (SW2) */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:1")       // SW2-1
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x06, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2,3")           // SW2-2 and SW2-3
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x06, "4" )
	PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "DSW2:4" )
	PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:5,6")      // SW2-5 and SW2-6
	PORT_DIPSETTING(    0x00, DEF_STR( Very_Easy) )
	PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Very_Hard ) )
	PORT_DIPNAME( 0x40, 0x40, "Draw Objects" ) PORT_DIPLOCATION("DSW2:7")               // SW2-7 (in "test mode" only)
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("DSW2:8")                 // SW2-8 (= "Screen Pause" in "test mode")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END
#else
static INPUT_PORTS_START( mugsmash )
	PORT_START("IN0")   /* IN0 - $180000.w */
	MUGSMASH_PLAYER_INPUT( 1, IPT_START1 )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x1000, 0x1000, "Color Test" )            // SW1-7 (in "test mode" only)
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, "Draw SF." )              // SW1-8 (in "test mode" only)
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN1")   /* IN1 - $180002.w */
	MUGSMASH_PLAYER_INPUT( 2, IPT_START2 )
	PORT_SERVICE( 0x0100, IP_ACTIVE_LOW )                   // SW1-1
	PORT_DIPNAME( 0x0e00, 0x0000, DEF_STR( Coinage ) )      // SW1-2 to SW1-4
	PORT_DIPSETTING(      0x0c00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0400, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0600, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x0e00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Allow_Continue ) )   // SW1-5
	PORT_DIPSETTING(      0x1000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x2000, 0x2000, "Sound Test" )            // SW1-6 (in "test mode" only)
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")   /* IN2 - $180004.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) )  // SW2-1
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0600, 0x0200, DEF_STR( Lives ) )        // SW2-2 and SW2-3
	PORT_DIPSETTING(      0x0000, "1" )
	PORT_DIPSETTING(      0x0200, "2" )
	PORT_DIPSETTING(      0x0400, "3" )
	PORT_DIPSETTING(      0x0600, "4" )
	PORT_DIPNAME( 0x0800, 0x0800, "Unused SW 2-4" )         // SW2-4
	PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x3000, 0x1000, DEF_STR( Difficulty ) )   // SW2-5 and SW2-6
	PORT_DIPSETTING(      0x0000, DEF_STR( Very_Easy) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( Very_Hard ) )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN3")   /* IN3 - $180006.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x0100, 0x0100, "Draw Objects" )          // SW2-7 (in "test mode" only)
	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0200, 0x0200, "Freeze" )                // SW2-8 (= "Screen Pause" in "test mode")
	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
#endif

static const gfx_layout mugsmash_layout =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0,1,2,3 },
	{ 16,20,24,28,0,4,8,12,48,52,56,60,32,36,40,44 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
		8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64},
	16*64
};

static const gfx_layout mugsmash2_layout =
{
	16,16,
	RGN_FRAC(1,4),
	4,
	{   0x080000*3*8,   0x080000*2*8,   0x080000*1*8,   0x080000*0*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7  },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8
};

static GFXDECODE_START( mugsmash )
	GFXDECODE_ENTRY( "gfx1", 0, mugsmash_layout,   0x00, 16  ) /* sprites */
	GFXDECODE_ENTRY( "gfx2", 0, mugsmash2_layout,  0x100, 256  ) /* bg tiles */
GFXDECODE_END

void mugsmash_state::machine_start()
{
}

static MACHINE_CONFIG_START( mugsmash, mugsmash_state )

	MCFG_CPU_ADD("maincpu", M68000, 12000000)
	MCFG_CPU_PROGRAM_MAP(mugsmash_map)
	MCFG_CPU_VBLANK_INT_DRIVER("screen", mugsmash_state,  irq6_line_hold)

	MCFG_CPU_ADD("audiocpu", Z80, 4000000)  /* Guess */
	MCFG_CPU_PROGRAM_MAP(mugsmash_sound_map)


	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(40*8, 32*8)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
	MCFG_SCREEN_UPDATE_DRIVER(mugsmash_state, screen_update_mugsmash)
	MCFG_GFXDECODE(mugsmash)

	MCFG_PALETTE_LENGTH(0x300)


	MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MCFG_YM2151_ADD("ymsnd", 3579545)
	MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0))
	MCFG_SOUND_ROUTE(0, "lspeaker", 1.00)   /* music */
	MCFG_SOUND_ROUTE(1, "rspeaker", 1.00)

	MCFG_OKIM6295_ADD("oki", 1122000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) /* sound fx */
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_CONFIG_END

ROM_START( mugsmash )
	ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
	ROM_LOAD16_BYTE( "mugs_04.bin", 0x00000, 0x40000, CRC(2498fd27) SHA1(7b746efe8aaf346e4489118ac2a3fc9929a55b83) )
	ROM_LOAD16_BYTE( "mugs_05.bin", 0x00001, 0x40000, CRC(95efb40b) SHA1(878c0a3754aa728f58044c6a7f243724b718fe1b) )

	ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
	ROM_LOAD( "mugs_03.bin", 0x00000, 0x10000 , CRC(0101df2d) SHA1(35e1efa4a11c0f9d9db5ee057926e5de29c3a4c1) )

	ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
	ROM_LOAD( "mugs_02.bin", 0x00000, 0x20000, CRC(f92a7f4a) SHA1(3717ef64876be9ada378b449749918ce9072073a) )
	ROM_LOAD( "mugs_01.bin", 0x20000, 0x20000, CRC(1a3a0b39) SHA1(8847530027cf4be03ffbc6d78dee97b459d03a04) )

	ROM_REGION( 0x300000, "gfx1", 0 ) /* Sprites */
	ROM_LOAD16_BYTE( "mugs_11.bin", 0x000000, 0x080000, CRC(1c9f5acf) SHA1(dd8329ed05a3467844c26d3f89ffb6213aba2034) )
	ROM_LOAD16_BYTE( "mugs_10.bin", 0x000001, 0x080000, CRC(6b3c22d9) SHA1(7ba6d754c08ed5b2be282ffd6a674c3a4aa0e9b2) )
	ROM_LOAD16_BYTE( "mugs_09.bin", 0x100000, 0x080000, CRC(4e9490f3) SHA1(e5f195c9bee3b92c559d1100c1019473a30ba28e) )
	ROM_LOAD16_BYTE( "mugs_08.bin", 0x100001, 0x080000, CRC(716328d5) SHA1(d1b84a25985acfb7ccb1582ef9ac8267250888c0) )
	ROM_LOAD16_BYTE( "mugs_07.bin", 0x200000, 0x080000, CRC(9e3167fd) SHA1(8c73c26e8e50e8f2ee3307f5aef23caba90c22eb) )
	ROM_LOAD16_BYTE( "mugs_06.bin", 0x200001, 0x080000, CRC(8df75d29) SHA1(d0add24ac974da4636d2631f5590516de0f8df4a) )

	ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */
	ROM_LOAD( "mugs_12.bin", 0x000000, 0x080000, CRC(c0a6ed98) SHA1(13850c6bcca65bdc782040c470c4966aee19551d) )
	ROM_LOAD( "mugs_13.bin", 0x080000, 0x080000, CRC(e2be8595) SHA1(077b1a262c54acf74e6ec37702bcfed41bc31000) )
	ROM_LOAD( "mugs_14.bin", 0x100000, 0x080000, CRC(24e81068) SHA1(1e33aa7d2b873dd13d5823880c46d3d3e867d6b6) )
	ROM_LOAD( "mugs_15.bin", 0x180000, 0x080000, CRC(82e8187c) SHA1(c7a0e1b3d90dbbe2588886a27a07a9c336447ae3) )
ROM_END

GAME( 1990?, mugsmash, 0, mugsmash, mugsmash, driver_device, 0, ROT0, "Electronic Devices Italy / 3D Games England", "Mug Smashers", GAME_SUPPORTS_SAVE )