diff options
Diffstat (limited to 'src/mame/drivers/punchout.cpp')
-rw-r--r-- | src/mame/drivers/punchout.cpp | 37 |
1 files changed, 8 insertions, 29 deletions
diff --git a/src/mame/drivers/punchout.cpp b/src/mame/drivers/punchout.cpp index 1c0e2e8f181..2b64436a90c 100644 --- a/src/mame/drivers/punchout.cpp +++ b/src/mame/drivers/punchout.cpp @@ -573,40 +573,19 @@ INPUT_PORTS_END ***************************************************************************/ -static const gfx_layout charlayout_2bpp = -{ - 8,8, - RGN_FRAC(1,2), - 2, - { RGN_FRAC(1,2), 0 }, - { 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 -}; - -static const gfx_layout charlayout_3bpp = -{ - 8,8, - RGN_FRAC(1,3), - 3, - { RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, - { 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 -}; static GFXDECODE_START( gfx_punchout ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout_2bpp, 0x000, 0x100/4 ) // bg chars (top monitor only) - GFXDECODE_ENTRY( "gfx2", 0, charlayout_2bpp, 0x100, 0x100/4 ) // bg chars (bottom monitor only) - GFXDECODE_ENTRY( "gfx3", 0, charlayout_3bpp, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor) - GFXDECODE_ENTRY( "gfx4", 0, charlayout_2bpp, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only) + GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0x000, 0x100/4 ) // bg chars (top monitor only) + GFXDECODE_ENTRY( "gfx2", 0, gfx_8x8x2_planar, 0x100, 0x100/4 ) // bg chars (bottom monitor only) + GFXDECODE_ENTRY( "gfx3", 0, gfx_8x8x3_planar, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor) + GFXDECODE_ENTRY( "gfx4", 0, gfx_8x8x2_planar, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only) GFXDECODE_END static GFXDECODE_START( gfx_armwrest ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout_2bpp, 0x000, 0x200/4 ) // bg chars (top and bottom monitor) - GFXDECODE_ENTRY( "gfx2", 0, charlayout_3bpp, 0x100, 0x100/8 ) // fg chars (bottom monitor only) - GFXDECODE_ENTRY( "gfx3", 0, charlayout_3bpp, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor) - GFXDECODE_ENTRY( "gfx4", 0, charlayout_2bpp, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only) + GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0x000, 0x200/4 ) // bg chars (top and bottom monitor) + GFXDECODE_ENTRY( "gfx2", 0, gfx_8x8x3_planar, 0x100, 0x100/8 ) // fg chars (bottom monitor only) + GFXDECODE_ENTRY( "gfx3", 0, gfx_8x8x3_planar, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor) + GFXDECODE_ENTRY( "gfx4", 0, gfx_8x8x2_planar, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only) GFXDECODE_END |