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Diffstat (limited to 'src/mame/drivers/punchout.cpp')
-rw-r--r--src/mame/drivers/punchout.cpp37
1 files changed, 8 insertions, 29 deletions
diff --git a/src/mame/drivers/punchout.cpp b/src/mame/drivers/punchout.cpp
index 1c0e2e8f181..2b64436a90c 100644
--- a/src/mame/drivers/punchout.cpp
+++ b/src/mame/drivers/punchout.cpp
@@ -573,40 +573,19 @@ INPUT_PORTS_END
***************************************************************************/
-static const gfx_layout charlayout_2bpp =
-{
- 8,8,
- RGN_FRAC(1,2),
- 2,
- { RGN_FRAC(1,2), 0 },
- { 0, 1, 2, 3, 4, 5, 6, 7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
- 8*8
-};
-
-static const gfx_layout charlayout_3bpp =
-{
- 8,8,
- RGN_FRAC(1,3),
- 3,
- { RGN_FRAC(2,3), RGN_FRAC(1,3), 0 },
- { 0, 1, 2, 3, 4, 5, 6, 7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
- 8*8
-};
static GFXDECODE_START( gfx_punchout )
- GFXDECODE_ENTRY( "gfx1", 0, charlayout_2bpp, 0x000, 0x100/4 ) // bg chars (top monitor only)
- GFXDECODE_ENTRY( "gfx2", 0, charlayout_2bpp, 0x100, 0x100/4 ) // bg chars (bottom monitor only)
- GFXDECODE_ENTRY( "gfx3", 0, charlayout_3bpp, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor)
- GFXDECODE_ENTRY( "gfx4", 0, charlayout_2bpp, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only)
+ GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0x000, 0x100/4 ) // bg chars (top monitor only)
+ GFXDECODE_ENTRY( "gfx2", 0, gfx_8x8x2_planar, 0x100, 0x100/4 ) // bg chars (bottom monitor only)
+ GFXDECODE_ENTRY( "gfx3", 0, gfx_8x8x3_planar, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor)
+ GFXDECODE_ENTRY( "gfx4", 0, gfx_8x8x2_planar, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only)
GFXDECODE_END
static GFXDECODE_START( gfx_armwrest )
- GFXDECODE_ENTRY( "gfx1", 0, charlayout_2bpp, 0x000, 0x200/4 ) // bg chars (top and bottom monitor)
- GFXDECODE_ENTRY( "gfx2", 0, charlayout_3bpp, 0x100, 0x100/8 ) // fg chars (bottom monitor only)
- GFXDECODE_ENTRY( "gfx3", 0, charlayout_3bpp, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor)
- GFXDECODE_ENTRY( "gfx4", 0, charlayout_2bpp, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only)
+ GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0x000, 0x200/4 ) // bg chars (top and bottom monitor)
+ GFXDECODE_ENTRY( "gfx2", 0, gfx_8x8x3_planar, 0x100, 0x100/8 ) // fg chars (bottom monitor only)
+ GFXDECODE_ENTRY( "gfx3", 0, gfx_8x8x3_planar, 0x000, 0x200/8 ) // big sprite #1 (top and bottom monitor)
+ GFXDECODE_ENTRY( "gfx4", 0, gfx_8x8x2_planar, 0x100, 0x100/4 ) // big sprite #2 (bottom monitor only)
GFXDECODE_END