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-rw-r--r--src/mame/drivers/odyssey2.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mame/drivers/odyssey2.cpp b/src/mame/drivers/odyssey2.cpp
index fb72e8b7ea0..6aabae3acc8 100644
--- a/src/mame/drivers/odyssey2.cpp
+++ b/src/mame/drivers/odyssey2.cpp
@@ -70,10 +70,9 @@ TODO:
then waits for 1 scanline, and reads Y again. It expects Y to change. Latching Y
will also cause video glitches to look different on some games when compared
to the real console, for example powerlrd.
-- ppp(the tetris game) does not work properly on PAL, is this homebrew NTSC-only,
- or is PAL detection going wrong? It does look like PAL/NTSC detection is working,
- see internal RAM $3D d7. So maybe it is due to inaccurate PAL video timing.
- The game does mid-scanline video updates.
+- ppp(the tetris game) does not work properly on PAL, it does look like PAL/NTSC
+ detection is working, see internal RAM $3D d7. So maybe it is due to inaccurate
+ PAL video timing. The game does mid-scanline video updates.
- g7400 probably has different video timing too (not same as g7000)
- g7400 helicopt sometimes locks up at the sea level, timing related?
- 4in1 and musician are not supposed to work on g7400, but work fine on MAME,