diff options
Diffstat (limited to 'src/mame/drivers/odyssey2.cpp')
-rw-r--r-- | src/mame/drivers/odyssey2.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mame/drivers/odyssey2.cpp b/src/mame/drivers/odyssey2.cpp index fb72e8b7ea0..6aabae3acc8 100644 --- a/src/mame/drivers/odyssey2.cpp +++ b/src/mame/drivers/odyssey2.cpp @@ -70,10 +70,9 @@ TODO: then waits for 1 scanline, and reads Y again. It expects Y to change. Latching Y will also cause video glitches to look different on some games when compared to the real console, for example powerlrd. -- ppp(the tetris game) does not work properly on PAL, is this homebrew NTSC-only, - or is PAL detection going wrong? It does look like PAL/NTSC detection is working, - see internal RAM $3D d7. So maybe it is due to inaccurate PAL video timing. - The game does mid-scanline video updates. +- ppp(the tetris game) does not work properly on PAL, it does look like PAL/NTSC + detection is working, see internal RAM $3D d7. So maybe it is due to inaccurate + PAL video timing. The game does mid-scanline video updates. - g7400 probably has different video timing too (not same as g7000) - g7400 helicopt sometimes locks up at the sea level, timing related? - 4in1 and musician are not supposed to work on g7400, but work fine on MAME, |