diff options
Diffstat (limited to 'src/mame/drivers/multfish.cpp')
-rw-r--r-- | src/mame/drivers/multfish.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/mame/drivers/multfish.cpp b/src/mame/drivers/multfish.cpp index 3dd3c850059..f9f91b212a1 100644 --- a/src/mame/drivers/multfish.cpp +++ b/src/mame/drivers/multfish.cpp @@ -681,10 +681,10 @@ void igrosoft_gamble_state::init_crzmon2ent() void igrosoft_gamble_state::igrosoft_gamble_map(address_map &map) { - map(0x0000, 0x7fff).rom().w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_vid_w)); + map(0x0000, 0x7fff).rom().w(FUNC(igrosoft_gamble_state::igrosoft_gamble_vid_w)); map(0x8000, 0xbfff).bankr("bank1"); - map(0xc000, 0xdfff).rw(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_timekeeper_r), FUNC(igrosoft_gamble_state::igrosoft_gamble_timekeeper_w)); - map(0xe000, 0xffff).rw(this, FUNC(igrosoft_gamble_state::bankedram_r), FUNC(igrosoft_gamble_state::bankedram_w)); + map(0xc000, 0xdfff).rw(FUNC(igrosoft_gamble_state::igrosoft_gamble_timekeeper_r), FUNC(igrosoft_gamble_state::igrosoft_gamble_timekeeper_w)); + map(0xe000, 0xffff).rw(FUNC(igrosoft_gamble_state::bankedram_r), FUNC(igrosoft_gamble_state::bankedram_w)); } // According to control panel the user buttons are arranged as @@ -926,63 +926,63 @@ void igrosoft_gamble_state::igrosoft_gamble_portmap(address_map &map) map(0x17, 0x17).portr("IN7"); /* Write ports not hooked up yet */ - map(0x30, 0x30).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_lamps1_w)); - map(0x31, 0x31).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_counters_w)); + map(0x30, 0x30).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_lamps1_w)); + map(0x31, 0x31).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_counters_w)); // AM_RANGE(0x32, 0x32) AM_WRITE(igrosoft_gamble_port32_w) - map(0x33, 0x33).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_hopper_w)); - map(0x34, 0x34).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_lamps2_w)); - map(0x35, 0x35).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_lamps3_w)); + map(0x33, 0x33).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_hopper_w)); + map(0x34, 0x34).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_lamps2_w)); + map(0x35, 0x35).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_lamps3_w)); // AM_RANGE(0x36, 0x36) AM_WRITE(igrosoft_gamble_port36_w) map(0x37, 0x37).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x38, 0x38).w("aysnd", FUNC(ay8910_device::address_w)); map(0x39, 0x39).w("aysnd", FUNC(ay8910_device::data_w)); map(0x3a, 0x3a).r("aysnd", FUNC(ay8910_device::data_r)); - map(0x60, 0x60).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_dispenable_w)); // display enable mirror for lottery sets - - map(0x90, 0x90).r(this, FUNC(igrosoft_gamble_state::ray_r)); - - map(0xa0, 0xa0).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey 2 banking - map(0xa5, 0xa5).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey 2 Ent banking - map(0xb0, 0xb0).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail 2 lottery banking - map(0xb1, 0xb1).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey Ent banking - map(0xb2, 0xb2).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Lacky Haunter Ent banking - map(0xb3, 0xb3).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail Ent banking - map(0xb4, 0xb4).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail 2 Ent banking - map(0xb5, 0xb5).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Garage Ent banking - map(0xb6, 0xb6).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Resident Ent banking - map(0xb7, 0xb7).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Rock Climber Ent banking - map(0xb9, 0xb9).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Sweet Life 2 Ent banking - map(0xbb, 0xbb).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Island 2 Ent banking - map(0xbd, 0xbd).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Pirate 2 Ent banking - map(0xbe, 0xbe).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Keks Ent banking - map(0xbf, 0xbf).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gnome Ent banking - map(0xc7, 0xc7).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Resident lottery banking - map(0xca, 0xca).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gnome lottery banking - map(0xcb, 0xcb).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Keks lottery banking - map(0xcc, 0xcc).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Sweet Life 2 lottery banking - map(0xcd, 0xcd).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Island 2 lottery banking - map(0xce, 0xce).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Pirate 2 lottery banking - map(0xd0, 0xd0).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // rollfr_4 banking - map(0xe1, 0xe1).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Island 2 banking - map(0xe5, 0xe5).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gnome banking - map(0xe8, 0xe8).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Sweet Life 2 banking - map(0xea, 0xea).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail 2 banking - map(0xec, 0xec).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey lottery banking - - map(0xf0, 0xf0).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gold Fish banking - map(0xf1, 0xf1).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_rambank_w)); - map(0xf3, 0xf3).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_f3_w)); // from 00->01 at startup, irq enable maybe? - map(0xf4, 0xf4).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_dispenable_w)); // display enable + map(0x60, 0x60).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_dispenable_w)); // display enable mirror for lottery sets + + map(0x90, 0x90).r(FUNC(igrosoft_gamble_state::ray_r)); + + map(0xa0, 0xa0).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey 2 banking + map(0xa5, 0xa5).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey 2 Ent banking + map(0xb0, 0xb0).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail 2 lottery banking + map(0xb1, 0xb1).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey Ent banking + map(0xb2, 0xb2).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Lacky Haunter Ent banking + map(0xb3, 0xb3).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail Ent banking + map(0xb4, 0xb4).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail 2 Ent banking + map(0xb5, 0xb5).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Garage Ent banking + map(0xb6, 0xb6).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Resident Ent banking + map(0xb7, 0xb7).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Rock Climber Ent banking + map(0xb9, 0xb9).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Sweet Life 2 Ent banking + map(0xbb, 0xbb).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Island 2 Ent banking + map(0xbd, 0xbd).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Pirate 2 Ent banking + map(0xbe, 0xbe).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Keks Ent banking + map(0xbf, 0xbf).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gnome Ent banking + map(0xc7, 0xc7).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Resident lottery banking + map(0xca, 0xca).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gnome lottery banking + map(0xcb, 0xcb).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Keks lottery banking + map(0xcc, 0xcc).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Sweet Life 2 lottery banking + map(0xcd, 0xcd).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Island 2 lottery banking + map(0xce, 0xce).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Pirate 2 lottery banking + map(0xd0, 0xd0).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // rollfr_4 banking + map(0xe1, 0xe1).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Island 2 banking + map(0xe5, 0xe5).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gnome banking + map(0xe8, 0xe8).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Sweet Life 2 banking + map(0xea, 0xea).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Fruit Cocktail 2 banking + map(0xec, 0xec).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Crazy Monkey lottery banking + + map(0xf0, 0xf0).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); // Gold Fish banking + map(0xf1, 0xf1).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_rambank_w)); + map(0xf3, 0xf3).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_f3_w)); // from 00->01 at startup, irq enable maybe? + map(0xf4, 0xf4).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_dispenable_w)); // display enable /* mirrors of the rom banking */ - map(0xf8, 0xfd).w(this, FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); + map(0xf8, 0xfd).w(FUNC(igrosoft_gamble_state::igrosoft_gamble_bank_w)); } void igrosoft_gamble_state::rollfr_portmap(address_map &map) { igrosoft_gamble_portmap(map); - map(0x33, 0x33).w(this, FUNC(igrosoft_gamble_state::rollfr_hopper_w)); + map(0x33, 0x33).w(FUNC(igrosoft_gamble_state::rollfr_hopper_w)); } static const gfx_layout tiles16x16_layout = |