diff options
Diffstat (limited to 'src/mame/drivers/mpu4vid.cpp')
-rw-r--r-- | src/mame/drivers/mpu4vid.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mame/drivers/mpu4vid.cpp b/src/mame/drivers/mpu4vid.cpp index 6eef9c89eae..4174a3f71b8 100644 --- a/src/mame/drivers/mpu4vid.cpp +++ b/src/mame/drivers/mpu4vid.cpp @@ -171,8 +171,8 @@ TODO: * They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000 They appear to hang on the handshake with the MPU4 board - Layouts needed for the other working games, and DIP switches need checking/altering (no test mode?) - - BWB Vid5 cabinets seem to have the speakers wired the other way according to test (left/right swapped) - - BWB sampled sound seems to not play despite hookup. + - BWB Vid5 cabinets seem to have the speakers wired the other way according to test (left/right swapped) + - BWB sampled sound seems to not play despite hookup. ***********************************************************************************************************/ #include "emu.h" #include "includes/mpu4.h" @@ -444,7 +444,7 @@ SCN2674_DRAW_CHARACTER_MEMBER(mpu4vid_state::display_pixels) uint16_t tile = m_vid_mainram[address & 0x7fff]; const uint8_t *line = m_gfxdecode->gfx(m_gfx_index+0)->get_data(tile & 0xfff); int offset = m_gfxdecode->gfx(m_gfx_index+0)->rowbytes() * linecount; - + for (int i = 0; i < 8; i++) { uint8_t pen = line[offset + i]; @@ -1477,7 +1477,7 @@ static INPUT_PORTS_START( v4bubbnk ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Swop") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Hi") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Lo") - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) PORT_MODIFY("DIL2") PORT_DIPNAME( 0x01, 0x00, "Clear MPU Memory" ) PORT_DIPLOCATION("DIL2:01") @@ -1516,7 +1516,7 @@ static INPUT_PORTS_START( v4dbltak ) // invalid settings PORT_CONFSETTING( 0x00, "Invalid (Not fitted)" ) PORT_CONFSETTING( 0x40, "Invalid" ) - + PORT_MODIFY("ORANGE2") PORT_CONFNAME( 0x0f, 0x07, "Jackpot / Prize Key" ) PORT_CONFSETTING( 0x08, "5 GBP" ) @@ -1545,7 +1545,7 @@ static INPUT_PORTS_START( v4dbltak ) PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_MODIFY("BLACK2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Cancel/Collect") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Cancel/Collect") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Hold A") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Hold B") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Hold C") @@ -1622,7 +1622,7 @@ static INPUT_PORTS_START( v4mazbel ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Hold/Swop") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Hi/Up") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Lo/Down") - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) PORT_MODIFY("DIL2") PORT_DIPNAME( 0x01, 0x00, "Clear MPU Memory" ) PORT_DIPLOCATION("DIL2:01") @@ -1662,7 +1662,7 @@ static INPUT_PORTS_START( v4redhtp ) PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_MODIFY("BLACK2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Collect") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Collect") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Hold A") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Hold B") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Hold C") @@ -1991,9 +1991,9 @@ void mpu4vid_state::mpu4_vid_bt_a00002_w(offs_t offset, uint8_t data) { switch (m_bt_which) { - case 0: m_btpal_r[m_bt_palbase] = data; - case 1: m_btpal_g[m_bt_palbase] = data; - case 2: m_btpal_b[m_bt_palbase] = data; + case 0: m_btpal_r[m_bt_palbase] = data; + case 1: m_btpal_g[m_bt_palbase] = data; + case 2: m_btpal_b[m_bt_palbase] = data; } m_bt_which++; @@ -9494,7 +9494,7 @@ GAME( 199?, v4cybcas, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4v GAME( 199?, v4missis, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Mississippi Lady (Nova, German) (MPU4 Video)",GAME_FLAGS ) // different hardware type? extra ram on mpu4 side? -GAME( 199?, v4picdil, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 1) (MPU4 Video)",GAME_FLAGS ) -GAME( 199?, v4picdila, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 2) (MPU4 Video)",GAME_FLAGS ) -GAME( 199?, v4picdilz, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 3) (MPU4 Video)",GAME_FLAGS ) +GAME( 199?, v4picdil, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 1) (MPU4 Video)",GAME_FLAGS ) +GAME( 199?, v4picdila, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 2) (MPU4 Video)",GAME_FLAGS ) +GAME( 199?, v4picdilz, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 3) (MPU4 Video)",GAME_FLAGS ) |