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Diffstat (limited to 'src/mame/drivers/mpu4vid.cpp')
-rw-r--r--src/mame/drivers/mpu4vid.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mame/drivers/mpu4vid.cpp b/src/mame/drivers/mpu4vid.cpp
index 6eef9c89eae..4174a3f71b8 100644
--- a/src/mame/drivers/mpu4vid.cpp
+++ b/src/mame/drivers/mpu4vid.cpp
@@ -171,8 +171,8 @@ TODO:
* They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000
They appear to hang on the handshake with the MPU4 board
- Layouts needed for the other working games, and DIP switches need checking/altering (no test mode?)
- - BWB Vid5 cabinets seem to have the speakers wired the other way according to test (left/right swapped)
- - BWB sampled sound seems to not play despite hookup.
+ - BWB Vid5 cabinets seem to have the speakers wired the other way according to test (left/right swapped)
+ - BWB sampled sound seems to not play despite hookup.
***********************************************************************************************************/
#include "emu.h"
#include "includes/mpu4.h"
@@ -444,7 +444,7 @@ SCN2674_DRAW_CHARACTER_MEMBER(mpu4vid_state::display_pixels)
uint16_t tile = m_vid_mainram[address & 0x7fff];
const uint8_t *line = m_gfxdecode->gfx(m_gfx_index+0)->get_data(tile & 0xfff);
int offset = m_gfxdecode->gfx(m_gfx_index+0)->rowbytes() * linecount;
-
+
for (int i = 0; i < 8; i++)
{
uint8_t pen = line[offset + i];
@@ -1477,7 +1477,7 @@ static INPUT_PORTS_START( v4bubbnk )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Swop")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Hi")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Lo")
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
PORT_MODIFY("DIL2")
PORT_DIPNAME( 0x01, 0x00, "Clear MPU Memory" ) PORT_DIPLOCATION("DIL2:01")
@@ -1516,7 +1516,7 @@ static INPUT_PORTS_START( v4dbltak )
// invalid settings
PORT_CONFSETTING( 0x00, "Invalid (Not fitted)" )
PORT_CONFSETTING( 0x40, "Invalid" )
-
+
PORT_MODIFY("ORANGE2")
PORT_CONFNAME( 0x0f, 0x07, "Jackpot / Prize Key" )
PORT_CONFSETTING( 0x08, "5 GBP" )
@@ -1545,7 +1545,7 @@ static INPUT_PORTS_START( v4dbltak )
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_MODIFY("BLACK2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Cancel/Collect")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Cancel/Collect")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Hold A")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Hold B")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Hold C")
@@ -1622,7 +1622,7 @@ static INPUT_PORTS_START( v4mazbel )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Hold/Swop")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Hi/Up")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Lo/Down")
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
PORT_MODIFY("DIL2")
PORT_DIPNAME( 0x01, 0x00, "Clear MPU Memory" ) PORT_DIPLOCATION("DIL2:01")
@@ -1662,7 +1662,7 @@ static INPUT_PORTS_START( v4redhtp )
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_MODIFY("BLACK2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Collect")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Collect")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Hold A")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Hold B")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Hold C")
@@ -1991,9 +1991,9 @@ void mpu4vid_state::mpu4_vid_bt_a00002_w(offs_t offset, uint8_t data)
{
switch (m_bt_which)
{
- case 0: m_btpal_r[m_bt_palbase] = data;
- case 1: m_btpal_g[m_bt_palbase] = data;
- case 2: m_btpal_b[m_bt_palbase] = data;
+ case 0: m_btpal_r[m_bt_palbase] = data;
+ case 1: m_btpal_g[m_bt_palbase] = data;
+ case 2: m_btpal_b[m_bt_palbase] = data;
}
m_bt_which++;
@@ -9494,7 +9494,7 @@ GAME( 199?, v4cybcas, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4v
GAME( 199?, v4missis, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Mississippi Lady (Nova, German) (MPU4 Video)",GAME_FLAGS ) // different hardware type? extra ram on mpu4 side?
-GAME( 199?, v4picdil, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 1) (MPU4 Video)",GAME_FLAGS )
-GAME( 199?, v4picdila, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 2) (MPU4 Video)",GAME_FLAGS )
-GAME( 199?, v4picdilz, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 3) (MPU4 Video)",GAME_FLAGS )
+GAME( 199?, v4picdil, 0, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 1) (MPU4 Video)",GAME_FLAGS )
+GAME( 199?, v4picdila, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 2) (MPU4 Video)",GAME_FLAGS )
+GAME( 199?, v4picdilz, v4picdil, bwbvid_oki_bt471_german, v4cybcas, mpu4vid_state, init_bwbhack, ROT0, "BWB (Nova license)","Piccadilly Night (Nova, German) (set 3) (MPU4 Video)",GAME_FLAGS )