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-rw-r--r--src/mame/drivers/mgames.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mame/drivers/mgames.cpp b/src/mame/drivers/mgames.cpp
index f171c7ea4ce..7da4899e525 100644
--- a/src/mame/drivers/mgames.cpp
+++ b/src/mame/drivers/mgames.cpp
@@ -23,7 +23,7 @@
FOR AMUSEMENT ONLY.
The ingenious Match Games offers something for everyone. Four captivating themes
- with brillant graphics, challenging play action, an enticing bonus feature and a
+ with brilliant graphics, challenging play action, an enticing bonus feature and a
host of options to tailor the game to any location.
Match Games is today's perfect alternative in adult video skill games...
@@ -36,19 +36,19 @@
and number combinations. Play appeal stays high as new characters are introduced.
"Wild" characters liven the action even more and build special bonus points, co-
- llected on a 5-way number match. The appeal is irresistable... Players stay hoo-
+ llected on a 5-way number match. The appeal is irresistible... Players stay hoo-
ked in for lot more action (and more earnings) for you!.
GAME THEMES:
- Match Games aknowledges every scoring combination by displaying its own special
+ Match Games acknowledges every scoring combination by displaying its own special
name keyed to each game theme.
Every time 2 "Wild" characters pop up together, special bonus symbols appear,
increasing bonus by 5 points.
- * "THE WHITE KNIGHT" features knights in armor with colores plumes and wild
+ * "THE WHITE KNIGHT" features knights in armor with colored plumes and wild
'White Knights'.
* "THE FROG POND" stars colorful and humorous frogs perched on top of mushrooms.
@@ -639,30 +639,30 @@ static GFXDECODE_START( gfx_mgames )
GFXDECODE_END
-MACHINE_CONFIG_START(mgames_state::mgames)
+void mgames_state::mgames(machine_config &config)
+{
/* basic machine hardware */
- MCFG_DEVICE_ADD("maincpu", Z80,MASTER_CLOCK/6) /* 3 MHz? */
- MCFG_DEVICE_PROGRAM_MAP(main_map)
- MCFG_DEVICE_VBLANK_INT_DRIVER("screen", mgames_state, irq0_line_hold)
+ Z80(config, m_maincpu, MASTER_CLOCK/6); /* 3 MHz? */
+ m_maincpu->set_addrmap(AS_PROGRAM, &mgames_state::main_map);
+ m_maincpu->set_vblank_int("screen", FUNC(mgames_state::irq0_line_hold));
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
/* video hardware */
- MCFG_SCREEN_ADD("screen", RASTER)
- MCFG_SCREEN_REFRESH_RATE(60)
- MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
- MCFG_SCREEN_SIZE(512, 256)
- MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 0, 256-1)
- MCFG_SCREEN_UPDATE_DRIVER(mgames_state, screen_update_mgames)
- MCFG_SCREEN_PALETTE(m_palette)
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
+ screen.set_refresh_hz(60);
+ screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
+ screen.set_size(512, 256);
+ screen.set_visarea(0, 512-1, 0, 256-1);
+ screen.set_screen_update(FUNC(mgames_state::screen_update_mgames));
+ screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_mgames);
PALETTE(config, m_palette, FUNC(mgames_state::mgames_palette), 0x200);
/* sound hardware */
// to do...
-
-MACHINE_CONFIG_END
+}
ROM_START( mgames )