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Diffstat (limited to 'src/mame/drivers/malzak.cpp')
-rw-r--r--src/mame/drivers/malzak.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/drivers/malzak.cpp b/src/mame/drivers/malzak.cpp
index 4d5906f924d..89d77d050a0 100644
--- a/src/mame/drivers/malzak.cpp
+++ b/src/mame/drivers/malzak.cpp
@@ -79,12 +79,12 @@
#include <algorithm>
-READ8_MEMBER(malzak_state::fake_VRLE_r)
+uint8_t malzak_state::fake_VRLE_r()
{
return (m_s2636[0]->read_data(0xcb) & 0x3f) + (m_screen->vblank() ? 0x40 : 0x00);
}
-READ8_MEMBER(malzak_state::s2636_portA_r)
+uint8_t malzak_state::s2636_portA_r()
{
// POT switch position, read from port A of the first S2636
// Not sure of the correct values to return, but these should
@@ -147,13 +147,13 @@ void malzak_state::malzak2_map(address_map &map)
}
-READ8_MEMBER(malzak_state::s2650_data_r)
+uint8_t malzak_state::s2650_data_r()
{
// popmessage("S2650 data port read");
return 0xff;
}
-WRITE8_MEMBER(malzak_state::port40_w)
+void malzak_state::port40_w(uint8_t data)
{
// Bit 0 is constantly set high during gameplay
// Bit 4 is set high, then low, upon death
@@ -172,7 +172,7 @@ WRITE8_MEMBER(malzak_state::port40_w)
}
}
-READ8_MEMBER(malzak_state::collision_r)
+uint8_t malzak_state::collision_r()
{
// s2636 (0 only?) <-> tilemap collision detection
// yyyy ---- y collision