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Diffstat (limited to 'src/mame/drivers/luckgrln.cpp')
-rw-r--r--src/mame/drivers/luckgrln.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/drivers/luckgrln.cpp b/src/mame/drivers/luckgrln.cpp
index 0d9f1ec3358..df6bf521113 100644
--- a/src/mame/drivers/luckgrln.cpp
+++ b/src/mame/drivers/luckgrln.cpp
@@ -153,21 +153,21 @@ void luckgrln_state::machine_start()
save_item(NAME(m_nmi_enable));
}
-template<uint8_t Reel>
+template<uint8_t Reel>
WRITE8_MEMBER(luckgrln_state::reel_ram_w)
{
m_reel_ram[Reel][offset] = data;
m_reel_tilemap[Reel]->mark_tile_dirty(offset);
}
-template<uint8_t Reel>
+template<uint8_t Reel>
WRITE8_MEMBER(luckgrln_state::reel_attr_w)
{
m_reel_attr[Reel][offset] = data;
m_reel_tilemap[Reel]->mark_tile_dirty(offset);
}
-template<uint8_t Reel>
+template<uint8_t Reel>
TILE_GET_INFO_MEMBER(luckgrln_state::get_reel_tile_info)
{
int code = m_reel_ram[Reel][tile_index];
@@ -212,10 +212,10 @@ uint32_t luckgrln_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
for (int i = 0; i < 64; i++)
{
- m_reel_tilemap[0]->set_scrolly(i, m_reel_scroll[0][i]);
- m_reel_tilemap[1]->set_scrolly(i, m_reel_scroll[1][i]);
- m_reel_tilemap[2]->set_scrolly(i, m_reel_scroll[2][i]);
- m_reel_tilemap[3]->set_scrolly(i, m_reel_scroll[3][i]);
+ m_reel_tilemap[0]->set_scrolly(i, m_reel_scroll[0][i]);
+ m_reel_tilemap[1]->set_scrolly(i, m_reel_scroll[1][i]);
+ m_reel_tilemap[2]->set_scrolly(i, m_reel_scroll[2][i]);
+ m_reel_tilemap[3]->set_scrolly(i, m_reel_scroll[3][i]);
}
@@ -383,7 +383,7 @@ WRITE8_MEMBER(luckgrln_state::palette_w)
}
-/* Analizing the lamps, the game should have a 12-buttons control layout */
+/* Analyzing the lamps, the game should have a 12-buttons control layout */
WRITE8_MEMBER(luckgrln_state::lamps_a_w)
{
/* LAMPS A:
@@ -417,7 +417,7 @@ WRITE8_MEMBER(luckgrln_state::lamps_b_w)
xx-- ---- unused
*/
- for (int i = 0; i < 4; i++) // Lamps 8 - 15
+ for (int i = 0; i < 4; i++)
m_lamps[i + 8] = BIT(data, i);
}