diff options
Diffstat (limited to 'src/mame/drivers/legionna.cpp')
-rw-r--r-- | src/mame/drivers/legionna.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/legionna.cpp b/src/mame/drivers/legionna.cpp index b52b243f60c..456ad6ce03b 100644 --- a/src/mame/drivers/legionna.cpp +++ b/src/mame/drivers/legionna.cpp @@ -270,8 +270,8 @@ void legionna_state::godzilla_map(address_map &map) map(0x106800, 0x106fff).ram(); map(0x107000, 0x107fff).ram(); /*Ani-DSP ram*/ map(0x108000, 0x11ffff).ram(); -// map(0xff0000, 0xffffff).ram(); // game reads here at Biollante stage in story mode (i.e. when Super X starts shooting). - // Development leftover/coding bug? Game doesn't seem to care at all anyway. +// map(0xff0000, 0xffffff).ram(); // game reads here at Biollante stage in story mode (i.e. when Super X starts shooting). + // Development leftover/coding bug? Game doesn't seem to care at all anyway. } // additional z80 i/o port, present only in Godzilla (512KB OKI ROM vs 256KB) @@ -290,7 +290,7 @@ void legionna_state::godzilla_sound_io_map(address_map &map) map(0x00, 0x00).w(this, FUNC(legionna_state::godzilla_oki_bank_w)); } -// Denjin Makai: Looks like they specifically swapped address line A1 in this range? +// Denjin Makai: Looks like they specifically swapped address line A1 in this range? // Initially thought it was a palette DMA mode 4 but it doesn't apply for Godzilla, causing color bugs in the background tilemap. WRITE16_MEMBER(legionna_state::palette_swap_w) { |