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Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r--src/mame/drivers/hh_sm510.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index 042a68b2771..4c792655089 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -1648,6 +1648,86 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Nintendo Game & Watch: Squish (model MG-61)
+ * PCB label MG-61
+ * Sharp SM510 label MG-61 8841B (no decap)
+ * vertical dual lcd screens with custom segments, 1-bit sound
+
+***************************************************************************/
+
+class gnw_squish_state : public hh_sm510_state
+{
+public:
+ gnw_squish_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_sm510_state(mconfig, type, tag)
+ {
+ m_inp_lines = 2;
+ }
+
+ void gnw_squish(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_squish )
+ PORT_START("IN.0") // S1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+
+ PORT_START("IN.1") // S2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
+
+ PORT_START("B") // MCU B(beta) pin pulled to GND
+ PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+MACHINE_CONFIG_START(gnw_squish_state::gnw_squish)
+
+ /* basic machine hardware */
+ SM510(config, m_maincpu);
+ m_maincpu->set_r_mask_option(2); // confirmed
+ m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
+ m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
+ m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
+ m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
+ m_maincpu->read_b().set_ioport("B");
+
+ /* video hardware */
+ MCFG_SCREEN_SVG_ADD("screen_top", "svg_top")
+ MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_SIZE(1920/2, 1285/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1285/2-1)
+
+ MCFG_SCREEN_SVG_ADD("screen_bottom", "svg_bottom")
+ MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_SIZE(1920/2, 1287/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1287/2-1)
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_sm510_state, display_decay_tick, attotime::from_msec(1))
+ config.set_default_layout(layout_gnw_dualv);
+
+ /* sound hardware */
+ SPEAKER(config, "mono").front_center();
+ MCFG_DEVICE_ADD("speaker", SPEAKER_SOUND)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Game & Watch: Donkey Kong Jr. (model DJ-101)
* Sharp SM510 label DJ-101 52ZA (no decap)
* lcd screen with custom segments, 1-bit sound
@@ -7039,6 +7119,18 @@ ROM_START( gnw_mario )
ROM_END
+ROM_START( gnw_squish )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "mg-61", 0x0000, 0x1000, CRC(79cd509c) SHA1(969e5425984ba9e5183c68b38b3588f53d1e8e5d) )
+
+ ROM_REGION( 70300, "svg_top", 0)
+ ROM_LOAD( "gnw_squish_top.svg", 0, 70300, CRC(f1358ba9) SHA1(414d29db64b83a50b20f31b857e4c3a77d19d3c8) )
+
+ ROM_REGION( 279606, "svg_bottom", 0)
+ ROM_LOAD( "gnw_squish_bottom.svg", 0, 279606, CRC(1d4ac23f) SHA1(d6eb78bae5ca18cc5fe5d8a300902766dd9601aa) )
+ROM_END
+
+
ROM_START( gnw_dkjr )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "dj-101", 0x0000, 0x1000, CRC(8dcfb5d1) SHA1(e0ef578e9362eb9a3cab631376df3cf55978f2de) )
@@ -7601,6 +7693,7 @@ CONS( 1982, gnw_mickdon, 0, 0, gnw_mickdon, gnw_mickdon, gnw_mickdon_st
CONS( 1982, gnw_ghouse, 0, 0, gnw_ghouse, gnw_ghouse, gnw_ghouse_state, empty_init, "Nintendo", "Game & Watch: Green House", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_dkong2, 0, 0, gnw_dkong2, gnw_dkong2, gnw_dkong2_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong II", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_mario, 0, 0, gnw_mario, gnw_mario, gnw_mario_state, empty_init, "Nintendo", "Game & Watch: Mario Bros.", MACHINE_SUPPORTS_SAVE )
+CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE )
// new wide screen
CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE )