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Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r--src/mame/drivers/hh_sm510.cpp52
1 files changed, 32 insertions, 20 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index 6d21783c2e9..ec53948c929 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -5,12 +5,13 @@
Sharp SM510/SM511 handhelds.
TODO:
- - svg layout for mw56
+ - improve svg layout for gnw_jr55, gnw_mw56
- svg lcd screen background/foreground (not supported in core),
or should it be for external artwork only?
- flickering segments, lcd physics? or screen update timing?
* ktmnt: "LIMIT" segment when going underwater on level 1
* gnw_dj101: cage and clock before you start the game
+ * gnw_mw56: truck boxes while playing
***************************************************************************/
@@ -25,7 +26,8 @@
// internal artwork
#include "gnw_dualv.lh"
-#include "hh_sm510_test.lh" // common test-layout - use external artwork
+#include "gnw_dualh.lh"
+//#include "hh_sm510_test.lh" // common test-layout - use external artwork
class hh_sm510_state : public driver_device
@@ -564,15 +566,15 @@ static MACHINE_CONFIG_START( dm53 )
MCFG_SM510_WRITE_R_CB(WRITE8(hh_sm510_state, piezo_r2_w))
/* video hardware */
- MCFG_SCREEN_SVG_ADD("top", "svg_top")
+ MCFG_SCREEN_SVG_ADD("screen_top", "svg_top")
MCFG_SCREEN_REFRESH_RATE(50)
- MCFG_SCREEN_SIZE(1000, 645)
- MCFG_SCREEN_VISIBLE_AREA(0, 1000-1, 0, 645-1)
+ MCFG_SCREEN_SIZE(1920/2, 1238/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1238/2-1)
- MCFG_SCREEN_SVG_ADD("bottom", "svg_bottom")
+ MCFG_SCREEN_SVG_ADD("screen_bottom", "svg_bottom")
MCFG_SCREEN_REFRESH_RATE(50)
- MCFG_SCREEN_SIZE(1000, 635)
- MCFG_SCREEN_VISIBLE_AREA(0, 1000-1, 0, 635-1)
+ MCFG_SCREEN_SIZE(1920/2, 1219/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1219/2-1)
MCFG_DEFAULT_LAYOUT(layout_gnw_dualv)
@@ -637,15 +639,15 @@ static MACHINE_CONFIG_START( jr55 )
MCFG_SM510_WRITE_R_CB(WRITE8(hh_sm510_state, piezo_r1_w))
/* video hardware */
- MCFG_SCREEN_SVG_ADD("top", "svg_top")
+ MCFG_SCREEN_SVG_ADD("screen_top", "svg_top")
MCFG_SCREEN_REFRESH_RATE(50)
- MCFG_SCREEN_SIZE(1000, 638)
- MCFG_SCREEN_VISIBLE_AREA(0, 1000-1, 0, 638-1)
+ MCFG_SCREEN_SIZE(1920/2, 1225/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1225/2-1)
- MCFG_SCREEN_SVG_ADD("bottom", "svg_bottom")
+ MCFG_SCREEN_SVG_ADD("screen_bottom", "svg_bottom")
MCFG_SCREEN_REFRESH_RATE(50)
- MCFG_SCREEN_SIZE(1000, 657)
- MCFG_SCREEN_VISIBLE_AREA(0, 1000-1, 0, 657-1)
+ MCFG_SCREEN_SIZE(1920/2, 1261/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 1920/2-1, 0, 1261/2-1)
MCFG_DEFAULT_LAYOUT(layout_gnw_dualv)
@@ -706,7 +708,17 @@ static MACHINE_CONFIG_START( mw56 )
MCFG_SM510_WRITE_R_CB(WRITE8(hh_sm510_state, piezo_r1_w))
/* video hardware */
- MCFG_DEFAULT_LAYOUT(layout_hh_sm510_test)
+ MCFG_SCREEN_SVG_ADD("screen_left", "svg_left")
+ MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_SIZE(2087/2, 1440/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 2087/2-1, 0, 1440/2-1)
+
+ MCFG_SCREEN_SVG_ADD("screen_right", "svg_right")
+ MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_SIZE(2079/2, 1440/2)
+ MCFG_SCREEN_VISIBLE_AREA(0, 2079/2-1, 0, 1440/2-1)
+
+ MCFG_DEFAULT_LAYOUT(layout_gnw_dualh)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
@@ -1028,11 +1040,11 @@ ROM_START( gnw_mw56 )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mw-56", 0x0000, 0x1000, CRC(385e59da) SHA1(2f79281bdf2f2afca2fb5bd7b9a3beeffc9c4eb7) )
- ROM_REGION( 100000, "svg_top", 0)
- ROM_LOAD( "gnw_mw56_left.svg", 0, 100000, NO_DUMP )
+ ROM_REGION( 100251, "svg_left", 0)
+ ROM_LOAD( "gnw_mw56_left.svg", 0, 100251, CRC(316b2516) SHA1(41b5a1e9ceb919bc8b0b1dfb0f8f21cda6fee665) ) // by hap, ver. 11 jun 2017
- ROM_REGION( 100000, "svg_bottom", 0)
- ROM_LOAD( "gnw_mw56_right.svg", 0, 100000, NO_DUMP )
+ ROM_REGION( 85767, "svg_right", 0)
+ ROM_LOAD( "gnw_mw56_right.svg", 0, 85767, CRC(8210e6e0) SHA1(d42d47cea5a5a4d6c979ba7b06b646320a458290) ) // "
ROM_END
@@ -1076,7 +1088,7 @@ CONS( 1989, kloneran, 0, 0, kloneran, kloneran, kloneran_state, 0, "Kona
CONS( 1982, gnw_dm53, 0, 0, dm53, dm53, dm53_state, 0, "Nintendo", "Game & Watch: Mickey & Donald", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_jr55, 0, 0, jr55, jr55, jr55_state, 0, "Nintendo", "Game & Watch: Donkey Kong II", MACHINE_SUPPORTS_SAVE )
-CONS( 1983, gnw_mw56, 0, 0, mw56, mw56, mw56_state, 0, "Nintendo", "Game & Watch: Mario Bros.", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
+CONS( 1983, gnw_mw56, 0, 0, mw56, mw56, mw56_state, 0, "Nintendo", "Game & Watch: Mario Bros.", MACHINE_SUPPORTS_SAVE )
CONS( 1982, gnw_dj101, 0, 0, dj101, dj101, dj101_state, 0, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_ml102, 0, 0, ml102, ml102, ml102_state, 0, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1984, gnw_bx301, 0, 0, bx301, bx301, bx301_state, 0, "Nintendo", "Game & Watch: Boxing", MACHINE_SUPPORTS_SAVE )