diff options
Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 106 |
1 files changed, 104 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 6d2a7bb26d7..fbc1b752722 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -17,7 +17,7 @@ TODO: - Currently there is no accurate way to dump the SM511/SM512 melody ROM electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) - verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber + verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_zelda - identify lcd segments for tgaiden **************************************************************************** @@ -68,7 +68,7 @@ MG-61 ms SM510 Squish BD-62* ms SM512 Bomb Sweeper JB-63* ms SM511? Safe Buster MV-64* ms SM511? Gold Cliff -ZL-65* ms SM511? Zelda +ZL-65 ms SM512 Zelda CJ-71* tt SM511? Donkey Kong Jr. CM-72* tt SM511? Mario's Cement Factory SM-73* tt SM511? Snoopy @@ -3006,6 +3006,107 @@ ROM_END /*************************************************************************** + Nintendo Game & Watch: Zelda (model ZL-65) + * PCB label ZL-65 + * Sharp SM512 label ZL-65 8935 A (no decap) + * vertical dual lcd screens with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_zelda_state : public hh_sm510_state +{ +public: + gnw_zelda_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_zelda(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_zelda ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // Attack + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // S3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Continue") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL") + + PORT_START("BA") // MCU BA(alpha) pin pulled to GND + PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)") // Invincibility when playing on bottom screen only + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_zelda_state::gnw_zelda(machine_config &config) +{ + /* basic machine hardware */ + SM512(config, m_maincpu); + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_b().set_ioport("BA"); + + /* video hardware */ + screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG)); + screen_top.set_svg_region("svg_top"); + screen_top.set_refresh_hz(50); + screen_top.set_size(1920/2, 1346/2); + screen_top.set_visarea_full(); + + screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG)); + screen_bottom.set_svg_region("svg_bottom"); + screen_bottom.set_refresh_hz(50); + screen_bottom.set_size(1920/2, 1291/2); + screen_bottom.set_visarea_full(); + + TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1)); + config.set_default_layout(layout_gnw_dualv); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_zelda ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "zl-65.program", 0x0000, 0x1000, CRC(b96aa64e) SHA1(d1f0c64104eb3ecbf370674d5078a3a85b2b7227) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "zl-65.melody", 0x000, 0x100, BAD_DUMP CRC(3a281b0f) SHA1(7a236775557939050bbcd6f9d0a598d219a032f2) ) // decap needed for verification + + ROM_REGION( 282866, "svg_top", 0) + ROM_LOAD( "gnw_zelda_top.svg", 0, 282866, CRC(7bd167a0) SHA1(96955538d9c0ab94b144ff725524b601bdf9f28c) ) + + ROM_REGION( 424989, "svg_bottom", 0) + ROM_LOAD( "gnw_zelda_bottom.svg", 0, 424989, CRC(22783f93) SHA1(f8b2a6cbac9c5a83425ed93c6da63b7c95c0e379) ) +ROM_END + + + + + +/*************************************************************************** + Nintendo Game & Watch: Donkey Kong Jr. (model DJ-101) * Sharp SM510 label DJ-101 52ZA (no decap) * lcd screen with custom segments, 1-bit sound @@ -8983,6 +9084,7 @@ CONS( 1983, gnw_rshower, 0, 0, gnw_rshower, gnw_rshower, gnw_rshower_st CONS( 1983, gnw_lboat, 0, 0, gnw_lboat, gnw_lboat, gnw_lboat_state, empty_init, "Nintendo", "Game & Watch: Lifeboat", MACHINE_SUPPORTS_SAVE) CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE) CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE ) +CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE ) // Nintendo G&W: new wide screen CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE ) |