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Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r--src/mame/drivers/hh_sm510.cpp82
1 files changed, 79 insertions, 3 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index aac56116960..8270291c8ea 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -29,8 +29,8 @@ TODO:
electronically. For the ones that weren't decapped, they were read by
playing back all melody data and reconstructing it to ROM. Visual(decap)
verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern,
- gnw_dkcirc, gnw_dkjrp, gnw_gcliff, gnw_mariotj, gnw_mbaway, gnw_mmousep,
- gnw_sbuster, gnw_zelda
+ gnw_dkcirc, gnw_dkjrp, gnw_gcliff, gnw_mariocmt, gnw_mariotj, gnw_mbaway,
+ gnw_mmousep, gnw_sbuster, gnw_zelda
****************************************************************************
@@ -82,7 +82,7 @@ JB-63 ms SM511 Safe Buster
MV-64 ms SM512 Gold Cliff
ZL-65 ms SM512 Zelda
CJ-71* tt SM511? Donkey Kong Jr.
-CM-72* tt SM511? Mario's Cement Factory
+CM-72 tt SM511 Mario's Cement Factory
SM-73* tt SM511? Snoopy
PG-74* tt SM511? Popeye
SM-91* p SM511? Snoopy (assume same ROM & LCD as tabletop version)
@@ -2780,6 +2780,81 @@ ROM_END
/***************************************************************************
+ Nintendo Game & Watch: Mario's Cement Factory (model CM-72)
+ * PCB labels: CM-72 M (main board)
+ CM-72 C (joystick controller board)
+ CM-72 S (buttons controller board)
+ * Sharp SM511 label CM-72 534A (no decap)
+ * inverted lcd screen with custom segments, 1-bit sound
+
+ This is the tabletop version. There's also a new wide screen version which is
+ a different game.
+
+***************************************************************************/
+
+class gnw_mariocmt_state : public hh_sm510_state
+{
+public:
+ gnw_mariocmt_state(const machine_config &mconfig, device_type type, const char *tag) :
+ hh_sm510_state(mconfig, type, tag)
+ { }
+
+ void gnw_mariocmt(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_mariocmt )
+ PORT_START("IN.0") // S1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Open
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // S2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
+
+ PORT_START("BA")
+ PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("B")
+ PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // "
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+void gnw_mariocmt_state::gnw_mariocmt(machine_config &config)
+{
+ sm511_common(config, 1920, 1046);
+}
+
+// roms
+
+ROM_START( gnw_mariocmt )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "cm-72.program", 0x0000, 0x1000, CRC(b2ae4596) SHA1(f64bf11e18c9fbd4de4134f685bb2d7bda3d7487) )
+
+ ROM_REGION( 0x100, "maincpu:melody", 0 )
+ ROM_LOAD( "cm-72.melody", 0x000, 0x100, BAD_DUMP CRC(db4f0fc1) SHA1(e386df3e3e88fa36a73bcd0649feb904180493c8) ) // decap needed for verification
+
+ ROM_REGION( 293317, "screen", 0)
+ ROM_LOAD( "gnw_mariocmt.svg", 0, 293317, CRC(4f969dc7) SHA1(fec72c4a8600c0753f81bfb296b53cca6aee14cc) )
+ROM_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Game & Watch: Donkey Kong Jr. (model CJ-93)
* PCB labels: CJ-93 M (main board), CJ-93C (controller board)
* Sharp SM511 label CJ-93 539D (no decap)
@@ -8828,6 +8903,7 @@ CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_sta
CONS( 1991, gnw_mariotj, 0, 0, gnw_mariotj, gnw_mariotj, gnw_mariotj_state, empty_init, "Nintendo", "Game & Watch: Mario The Juggler", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: table top / panorama screen
+CONS( 1983, gnw_mariocmt,0, 0, gnw_mariocmt,gnw_mariocmt,gnw_mariocmt_state,empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (tabletop screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE )
CONS( 1984, gnw_mmousep, 0, 0, gnw_mmousep, gnw_mmousep, gnw_mmousep_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse (panorama screen)", MACHINE_SUPPORTS_SAVE )